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CC2 parametrable polygon number for cinema pipeline

Posted By R.Manohiray RT 3D 2 Years Ago
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R.Manohiray RT 3D
R.Manohiray RT 3D
Posted 2 Years Ago
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Hi,
CC2 should have a subdivision option or a polygon number option on export. From very low res to very high res. Preferably not a paid plug in :p .
The CC characters are very good but they lack of polygon to get a smoother mesh when imported to renderer like unity. This is forcing the artist to pass trought third party software to do the job
( blender,max etc) which making the pipeline longer and less productive. Realtime is the future of film rendering so CC2  should be giving attention to the external tools like Unity , UE etc.The mesh should be ready without no more time drolling tweaking.
The iclone render is good but lacking overall finesse and realism for cinema need so we need to render externally for the moment.
https://forum.reallusion.com/uploads/images/dd9869fb-53fe-4116-b549-5413.pnghttps://forum.reallusion.com/uploads/images/8fd1dc96-d4b3-42aa-b9ee-a916.png
Please refer to this discussion for more detail and some eye candy images. 
Thanks
https://forum.reallusion.com/347095/Exporting-CC-characters-to-unity-hi-resolution-and-double-sided-clothes?PageIndex=3




3D generalist artist transitioning to Surfacing and Lighting artist
Loves Iclone since version 5

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https://forum.reallusion.com/369824/ILema-RManohiray-3D-realtime-rendering-RD-IC-CC2-UNITY
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