Pitapan (10/29/2017)
but0fc0ursee (10/29/2017)
To give humanoid skeletons.... animal or fowl behavior..
Re-Target the animation from animal to human.
Blender is free.
Can you link me up to a tutorial on that? My blender skill is above average
Sir,
I'm a 3ds Max user. I refer you to Blender because it has the tools and most importantly,
it's free.
Now, if you had 3ds Max (even a trial or student version)... I'd walk you through it.
Step-by-Step.
Note:
There is no such thing as "Human Bones." The difference between humanoid skeletons and animal, or fowl skeletons:
Animals:
~ Have and extra bone in the (Ankle)
~ Tail and ear bones added.
~ More Neck and Spine bones added... "Giraffe"
Fowls:
Simply have bones extending from the "Humanoid ARM' = Wings
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You have mad Blender Skills.... do this:
Use a simple humanoid skeleton.
~ Add the necessary bones for each type.
~ Skin it.
Tis what I do.
Poof!
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Animation:
I use MotionBuilder and Max. to Re-target animation from (UNLIKE) skeletons.
Sorry.... these step are far different (and much faster) than Blender.