Profile Picture

Quick Tip for getting weight maps onto clothing (Blender)

Posted By Mythcons 2 Years Ago
You don't have permission to rate!

Quick Tip for getting weight maps onto clothing (Blender)

Author
Message
Mythcons
Mythcons
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 176, Visits: 1.3K
I'm sure this has been posted a million times, but it doesn't hurt to emphasize. If you just want to get a piece of clothing into Character Creator with the 'proper' weight maps, the easiest way to do it is simply:

1) Select the CC_Base_Body mesh.
2) Shift + Select your clothing mesh.
3) Switch to your weight map options.
4) Click Transfer Weight Maps.
5) Leave all options alone, except under SOURCE. Change that to BY NAME.

https://forum.reallusion.com/uploads/images/2d96e6d0-a843-4668-a894-ca50.jpg

When you export your FBX file, make sure you 'uncheck' the option to 'Add Leaf Bones'. If you follow this, your clothing mesh will be importable without errors.

Advanced clothing will require additional work, of course.
Dorothy Jean
Dorothy Jean
Posted 4 Months Ago
View Quick Profile
Senior Member

Senior Member (499 reputation)Senior Member (499 reputation)Senior Member (499 reputation)Senior Member (499 reputation)Senior Member (499 reputation)Senior Member (499 reputation)Senior Member (499 reputation)Senior Member (499 reputation)Senior Member (499 reputation)

Group: Forum Members
Last Active: Last Week
Posts: 87, Visits: 308
Hello!  I'm making hair to sell on the marketplace and need help in this area when it comes to weight maps.  Is there a way to use the weight maps that i create in blender for the physics weight maps?? Also, will it still work if i export as an OBJ instead of FBX??? Thanks!



Reading This Topic