Im having a problem with importing facial morphs into UnrealEngine 4.17.1. Im testing with the basic female PBR mesh but nothing seems to work. I have also tried with a older version of UnrealEngine which was 4.15.
What Im doing is:
Exporting from CharacterCreator 2 (latest patch) with these settings:
75% of original size (was 669x19) - Click to enlarge
Importing to UnrealEngine with these settings:
75% of original size (was 669x19) - Click to enlarge
In UnrealEngine I must save almost all the material to "fully support morphtargets" but the morphtargets will not work:
75% of original size (was 669x19) - Click to enlarge
I also tried to export out of Maya but with no luck. What am I missing? If someone could do a tutorial for importing functionable facial morphtargets to UnrealEngine it would be wonderful!
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CGI, VFX and 3D enthusiast
Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine
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