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Skeleton Setup

Posted By atmuc 8 Years Ago
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atmuc
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Do Character Creator2 an iClone7 (iAvatar) characters have always the same skeleton setup ( the same bones and the same hierarchy) ? i get Reallusion characters to Unity by 4 ways;

1.CC fbx export
2.CC iAvatarExport -> 3DExchange -> fbx export
3. iClone -> 3DExchange -> fbx export
4. 
iClone -> fbx export

i want to know if all workflows generate the same skeleton for all characters.


Ufuk Coban
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atmuc (8/30/2017)
Do Character Creator2 an iClone7 (iAvatar) characters have always the same skeleton setup ( the same bones and the same hierarchy) ? i get Reallusion characters to Unity by 4 ways;

1.CC fbx export
2.CC iAvatarExport -> 3DExchange -> fbx export
3. iClone -> 3DExchange -> fbx export
4. 
iClone -> fbx export

i want to know if all workflows generate the same skeleton for all characters.

One way to be certain is to use each of the exporting methods and view the characters hierarchy inside Unity.



atmuc
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but0fc0ursee (8/30/2017)
atmuc (8/30/2017)
Do Character Creator2 an iClone7 (iAvatar) characters have always the same skeleton setup ( the same bones and the same hierarchy) ? i get Reallusion characters to Unity by 4 ways;

1.CC fbx export
2.CC iAvatarExport -> 3DExchange -> fbx export
3. iClone -> 3DExchange -> fbx export
4. 
iClone -> fbx export

i want to know if all workflows generate the same skeleton for all characters.

One way to be certain is to use each of the exporting methods and view the characters hierarchy inside Unity.




i have many character. i have to try all of them. i am not sure if all morphs and characters have the same skeleton.

Ufuk Coban
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atmuc (8/30/2017)
...i have many character. i have to try all of them. i am not sure if all morphs and characters have the same skeleton.

Yes.... view all of them inside Unity.
Then there will be no question.... you will know.


vidi
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if you means CC, no matter what for a morph,  it comes all from one basic Mesh . 

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but0fc0ursee
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atmuc,
What makes you think there are different skeletons used "For iClone???"
CC, Standard and Custom characters all use Reallusion bones to animate.

3dxchange shows only (1) RL skeleton to map TO.
...couldn't possibly be MORE than (1) skeleton used.
atmuc
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but0fc0ursee,
Nothing.
Before i write my scripts in Unity, i want to be sure that it will work for all Reallusion Characters. That may be happened; there may different skeleton setups and iClone auto map all. if you all say there is unique skeleton setup, i am happy that my script will work with all.

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vidi
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for all Reallusion Characters
is still not clear, do you  mean you CC or  the old  Characters  ? 
if both what is the reason to use the old ones ? 
CC is only one basic,  therefore  no matter it looks like, changed  through morphs,  it has  allways exactly the same  Armature  


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atmuc (8/30/2017)
but0fc0ursee,
Nothing.
Before i write my scripts in Unity, i want to be sure that it will work for all Reallusion Characters. That may be happened; there may different skeleton setups and iClone auto map all. if you all say there is unique skeleton setup, i am happy that my script will work with all.

Ok.... I think I understand now...
Note:
Various CC versions has been released. Some of "Those" bones DO have different naming conventions.
~ Some say... Beta, while others don't.
~ This will disturb your scripting.
But...

If you export using the "Latest Version".... only (1) skeleton is used, therefore all of the bones will be named the same.
...until a new beta comes along.
_____________________________________________________________________________

Just a suggestion:
I avoid this problem by using (1 Humanoid) Template Rig for each Game Engine.
~ I use ONLY 3ds Max bones.
Now it doesn't matter how the bone names change.... My Template will ALWAYS export to the Game Engine smoothly.
Extra Work... but saves a ton of headaches.

Tip:
It's easier than you may think.
Reallusion CC characters are already skinned.
~ Simply Save the skin and apply it to MAYA Bones.
~ Use Your Maya Human-IK Bone Naming Convention. ;)
Poof!:cool:

Create a Rig Template (One Time)... and use it forever.
No more surprises.:)


vidi
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Various CC versions has been released. Some of "Those" bones DO have different naming conventions.
~ Some say... Beta, while others don't.


...not in my world




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