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Skeleton Setup

Posted By atmuc 8 Years Ago
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but0fc0ursee
but0fc0ursee
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atmuc (9/3/2017)
Thanks for all answers. i will accept skeleton as unique.

You Welcome.
Look forward to seeing your progress.

Cheers :)

vidi
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i will accept skeleton as unique
for CC, but  not if you mean old iClone Generation . Therefore I have askes two times , but without a answare . 
Maybe , with clear informations you get fast a right answare and   it would such a tread not fill unnecessary with gibberish ?  ;)


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atmuc
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Thanks for all answers. i will accept skeleton as unique.

Ufuk Coban
urbanlamb
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vidi (9/2/2017)
gosh no one actually answered the question.


Really ? ;)

CC is only one basic,  therefore  no matter it looks like, changed  through morphs,  it has  allways exactlythe same  Armature  

..got lost in all that stuff that was happening above. ...

this forum needs less of that "stuff" and more just plain old answers, but the question was asked in the OP.  
Yes I am cranky :D



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vidi
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gosh no one actually answered the question.


Really ? ;)

CC is only one basic,  therefore  no matter it looks like, changed  through morphs,  it has  allways exactlythe same  Armature  


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urbanlamb
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atmuc (8/30/2017)
Do Character Creator2 an iClone7 (iAvatar) characters have always the same skeleton setup ( the same bones and the same hierarchy) ? i get Reallusion characters to Unity by 4 ways;

1.CC fbx export
2.CC iAvatarExport -> 3DExchange -> fbx export
3. iClone -> 3DExchange -> fbx export
4. 
iClone -> fbx export

i want to know if all workflows generate the same skeleton for all characters.


gosh no one actually answered the question.

the answer is YES all the CC characters use the same skeleton.   Export the naked standard character in fbx via the character creator and that skeleton inside is the same for everything that comes out of the CC.  

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but0fc0ursee
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atmuc,
What's working for you?... any news so far?:)
Interested in your thoughts.... many whom use Unity... do not script games... merely seeking to see if they can render a scene.


vidi
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i have many character. i have to try all of them. i am not sure if all morphs and characters have the same skeleton. 

 by the way, Unity has mechanim, a retarget features that fit any kind of human skeletons to  same  Unity Bone System 
But retarget is  not necessary if you do not want using Humanoid Mechanimall  and your characters are all  CC.



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but0fc0ursee
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animagic (9/1/2017)
vidi (8/31/2017)
Various CC versions has been released. Some of "Those" bones DO have different naming conventions.
~ Some say... Beta, while others don't.


...not in my world 

Neither in mine. The ones with Beta are G6 characters. They were meant as a temporary solution before CC was released. We should at least try to be accurate.

@atmuc,

Here... you clearly see what I mean.
~ Whether the character came for iClone 1 or iClone 7...
~ Whether it comes from Daz, Poser, MakeHuman...
or wherever...

I apply ALL of the (Humanoid Characters) to...
"The Same Rig"

...just as reallusion does,
But...

Mine doesn't change, therefore...
"ANY Character"  and ALL of its Morphs... Smoothly export to ANY game engine. :cool:

animagic
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vidi (8/31/2017)
Various CC versions has been released. Some of "Those" bones DO have different naming conventions.
~ Some say... Beta, while others don't.


...not in my world 

Neither in mine. The ones with Beta are G6 characters. They were meant as a temporary solution before CC was released. We should at least try to be accurate.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg




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