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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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So I bought a pretty cool steampunk loco from Daz3d and while, in general, I'm not a locomotive sort of guy it looked so cool I had to have it. Getting it into iClone I realize it has the rather common (but somewhat complicated) piston and bar arm thingee that moves the three wheels and drives the piston (for what I assume is where the power comes from -- again, not really a locomotive sort of person). My first thought was I could go into Max with this and set up the linkage and animation (and, indeed, I even found a video from Warlord here, who talks about doing just that and then importing the resultant animation back into iClone) but I kind of hate Max on my laptop (the only place it resides nowadays) because at my old age I can barely make out the interface. But I got to thinking -- we have all kinds of physics in Max, and I even have the physics toolbox. Surely there must be SOME way to do the same thing in iClone? I can't possibly have been the only person in the world who thought about it, right? Except I seem to have been, or at least no one else has ever written or asked about it. So I'm asking now -- anyone have any experience or thoughts in doing this? Am I wasting my (precious left) time? Because this is definitely one case I do NOT want to reinvent the wheel (pun completely intended). If it's just impossible in iClone I'll bite the bullet and rig it in Max, but before I give up I'd like to hear others' thoughts on this (because there are a lot of folks without Max out there who could probably benefit from it).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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