I think you are trying to import hair that is on a character into Character Creator? If so, it would follow the same procedure as cloth, but you only rig it to the weight it to the head bone.
If you are trying to import it as an accessory (prop) that you can then attach to a character in iClone, then you should import just the hair object through 3DXchange.
Thanks I've been struggling to figure out how to do this tho. I keep getting errors when trying to import so I must not be rigging the hair correctly.
When using a default character from CC in maya, is the head bone called "Head Nub"
? I have been selecting my poly hair group + head nub and used Skin Bind, but it is not working? Having trouble finding more info on this. How do I do this?
2 Years Ago by