kbcantrell (8/12/2017)
Ok so I went into 3ds Max and changed the export default from 2014 to 2012 as instructed. I unchecked the skins option and went with just default custom template in 3DXChange and I get the same exact screen and error as I attached previously. I am not sure what do. Does support even monitor these forums because in the contact section it tells you to go to the forums for support and it doesn't appear like anyone other than fellow customers are answering. I haven't really found any tutorials really that aren't four years old and when I try them some of the items they say check aren't there or the screen looks completely different than it did when they made the video. So I am thinking that I may have to process a refund because I can't get it to do any of the stuff the sales people told me it would do when I called. I am very disappointed and frustrated.I know your frustration.... I don't want to say this, but... it's the way CC chars are created. (xtra embedded Gotcha's) that require special attention.
...Somebody from Reallusiion should jump in here ... ~ Exporting to 3ds Max: Choose this and that.
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Note:
The problem is choosing the " Correct Settings."
Many users desiring Game Characters "Optimized" for Unreal and Unity have asked me to complete this task.
I DON'T play nice with CC characters.
I rip it apart and rebuild that sucker from scratch.
Note: you can no longer bring it back to CC... if this is ok with you...
Umm... If RL doesn't object....
Let me see that character's FBX. Post a download link.
I'll show you one way.
Example:
Say that for whatever reason it won't work. (It DOES ...RL needs to tell you what to do)
I would export that baby as an (OBJ).... and "Combine the Mesh - Optimize... for much faster rendering.
Then....
~ build a (New) skeleton and Re-Skin it.
Result:
~ NO "Open Edges" (Weld Her Shut)
:D~ Delete ALL Unseen Polygons!
~ One Piece Mesh
~ One Diffuse map for entire character
~ One UV with multiple channels.
This baby renders 10 times faster. :Wow: