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Scale problems with alembic animations inside unity

Posted By wildstar 9 Years Ago
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wildstar
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when i export the alembic animation from iclone to my scene in unity the character comes like a giant
looks like a metrics system  issue, i do this lots of times to bring my animations inside max without any proportion
problem but inside unity this became a problem, some one have a trick or tip about it ?
 
but0fc0ursee
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1. Know what system units Unity requires.
2. Set you 3ds Max system units to match Unity.

Here is where the problem lies.
3. Import the animation to max 
"The file system units is..... The scene system unit is."
~ Match file to system units???
~Match system units to file units???
One of the these setting is correct.

When the correct system unit is selected....
4. Export to Unity.

Everything matches... no more guessing.
___________________________________________________________________________________________

Also:
You are aware that Unity has an alembic Importer, right?
Unity Alembic Importer

Rampa
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Try changing the export unit scale in 3DX.
https://forum.reallusion.com/uploads/images/fc77f0d4-ba4b-4b33-8253-7276.jpg

wildstar
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but0fc0ursee (8/7/2017)
1. Know what system units Unity requires.
2. Set you 3ds Max system units to match Unity.

Here is where the problem lies.
3. Import the animation to max 
"The file system units is..... The scene system unit is."
~ Match file to system units???
~Match system units to file units???
One of the these setting is correct.

When the correct system unit is selected....
4. Export to Unity.

Everything matches... no more guessing.
___________________________________________________________________________________________

Also:
You are aware that Unity has an alembic Importer, right?
Unity Alembic Importer


thx for fast response , yes i using the alembic import from marzda animation.  the entyre animation was done in iclone 7 " the last you see the mortal kombat animation, ", i always work porting things ( animations scenarios, etc ) using CM, cause i see was the metric system give me more accuracy for  interchange betwen iclone and 3d max for render in octane render ( including alembic animations ) in this case i exporting direct from iclone 7 to unity ( the animations in alembic, the scene in fbx ) and the scene looks like a toy for the fighter, ( i can upscale and downscale easy inside unity the alembic animation without any problem, but i want a clean workflow ) i know the system unity use is Meter ( i see it on unity foruns ) but i dont know how to set the alembic metric system ( i never got this problem when import the iclone alembic inside 3d max ) btw sorry for english i dont use google now.
 
wildstar
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Rampa (8/7/2017)
Try changing the export unit scale in 3DX.
https://forum.reallusion.com/uploads/images/fc77f0d4-ba4b-4b33-8253-7276.jpg


change it works for the alembic files exported  by iclone ?
wildstar
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https://forum.reallusion.com/uploads/images/d1d6558a-2093-4745-ad0f-4b9a.jpg
Rampa
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I don't know if it makes any difference. Just a guess! ;)

It looks to be 100 times to big.
but0fc0ursee
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wildstar,

I learned one thing long ago..... always import iClone chars and props into 3ds Max.
Always check everything:
~ Eye, Finger and Limb rotation axis...
 then export from max.
why?

Max lets you easily adjust for the environment your sending it to.
To send it back to iClone..... Bring it max and repeat the above steps.
No more guessing. Accurate, Smooth workflow. :)






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