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Importing facial mocap /exporting characters with rigged faces

Posted By race_34 7 Years Ago
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Importing facial mocap /exporting characters with rigged faces

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mtakerkart
mtakerkart
Posted 7 Years Ago
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I worked in the industry for decades


So means that you now the industry of today?? I'm in the TV production as an editor and I can 
confirm that the 90's industry pipeline is lightyears from what's it is today. I live in Montreal , the Mecca of video game
and my sun works in. I know what I'm talking about and all old guys comparing their old buisiness time hit all the time a wall.
Yes game Engine are free but there's a security process for royalty fee. Impossible with Iclone product yet.
Jfrog
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Posted 7 Years Ago
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Regarding the price, I said that it should cost at least (minimum) $800 because Iclone pipeline was $699 (list price), so I subtracted 1500-700 = $800.
This is just pure speculation base on simple math.      :)
It is not that expensive but just more than what I was wishing for.  I will probably buy it but only when I can justify the expense.

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dr.zap
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Posted 7 Years Ago
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Faceware is the entry to the upper tier of mocap solutions.  If you can get a package for less than 1K, then you are getting a bargain. They already have plugins for Unreal and Unity at double that price.  They aren't missing out on anything.  Lower end solutions fill the needs for hobbyists.  To be perfectly blunt, hobbyists do not help high end companies like Faceware in the same way that the Beverly Hillbillies wouldn't be doing Cadillac any favors.  Faceware is looking at the indie studios with this one.  Undercutting the price would also undercut their brand.  If RT is as great to use as the Maya, MOtionbuilder plugins (and it seems that it may be better), then there may be a lot of flack from their users.  

animagic
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Posted 7 Years Ago
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I think that it's time to define "hobbyists" as this seem to be used in this thread to indicate a lower-class user. That's all pure speculation obviously and frankly a useless and annoying distinction. The only needs you know about are your own and you can't say anything about those of anybody else.




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dr.zap
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animagic (8/1/2017)

I think that it's time to define "hobbyists" as this seem to be used in this thread to indicate a lower-class user. That's all pure speculation obviously and frankly a useless and annoying distinction. The only needs you know about are your own and you can't say anything about those of anybody else.


I place no value judgment on a person, but every business must put a value on the type of customer they want to woo.  A hobbyist is a user who isn't using the software to make a living (hence the root word, "hobby").  This in no way defines who we are as a person.  But it absolutely puts us in a marketing demographic from an industry viewpoint.  In this case, I am referring to image.  Of course I can't speak for Faceware, but I understand how high end goods are sold.

Take Ferrari, for example.  You can't just walk into a Ferrari dealer and buy a new high end model (LaFerrari or another exclusive model).  You could have the cash in your pocket and they still wouldn't let you purchase the automobile unless you met their requirement, you must be a Ferrari owner (in the case of the LaFerrari, it was rumored that you must own at least 5 Ferraris to even be considered by them).  Those who have met the criteria will then have a chance to purchase what is one of the most sexy pieces of sheetmetal on the planet.  Just a chance.

At first this may seem counterintuitive to business, but it actually serves two purposes.  It boosts the desire for the brand by creating a mystery and aura around the selection process.  But there is also a secondary, more practical purpose.  The company doesn't want customers that will easily crash their vehicles (crashed cars are bad for auto company's image) or take improper care of it (owners of this class of cars have heated, museum quality garages to store their vehicles).  In other words, Ferrari wants their vehicles to be displayed in the best possible light and that is good for business.

Faceware is no Ferrari!  Its not even the Ferrari of facial mocap software, but companies tend to think on the same terms in marketing their high end products.  They want to them to be seen in the best possible conditions.  They have to ask the question:  Do we want our product to be known for its use by hobbyists (whose primary profession isn't in the industry) or do we want to cater to the top end of the industry?  They don't take such a decision lightly, as they shouldn't, lest they get forever pigeonholed in a niche.  Take a look at Daz Studio for a good example of that.

freerange
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Posted 7 Years Ago
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I should probably stop getting in these discussions, but I have become like a moth going to the fire. 

Dr. Zap always seems to get it I am not sure why it is so hard to understand. How much does the Noitom plugin and suit cost for iClone? The Faceware integration is a steal. It was the cheapest solution at SIGGRAPH by far for all the facial performance capture companies there and iClone has the best Faceware integration of Faceware suite of plugins. 

With Xsens you are only paying for the suit you get the Xsens license ($20,000) for FREE!

Add to the face you can do simultaneous body and face in realtime with a single system. Reallusion was showing off in realtime a solution costing a tiny fraction what other demos setups there cost and it looked just as good, including compared to the Meet Mike demo which was easily a a multi-hundred thousand dollar setup. 

Reallusions options were simple, they could partner with a couple of most used industry vendors, they could spend a large amount of money trying to code their own (and also risk getting into a lawsuit), or they could implement some cheaper low quality janky solution that users who end up not using because you would spend so much time cleaning the data it would be pointless. Reallusion picked two good partners and offered the best deal in the industry that caters to game companies and indie studios. 

A market view must be very small to not consider the vast markets of China and India for games, VR/AR and entertainment. Their setup covers A LOT more people than I think many here are assuming. The VR/AR market alone outside of industrial use and a few large companies is all indie content producers working with fractional budgets. 

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dr.zap
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freerange (8/2/2017)


With Xsens you are only paying for the suit you get the Xsens license ($20,000) for FREE!

 


Can I ask, how much is the Xsens suit?
BTW, I live in China.  VR is huuuuge here.  I am convinced that China must be the gaming and VR capital of the world.  A VR rig is one of the few pieces of tech that I can get at the same price or cheaper than in the West.
CaseClosed
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I’m just now getting back into the iClone world, so forgive me for not being up to date on everything. How is is Xsense different or better than Perception Neuron? Thanks!
animagic
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CaseClosed (8/9/2017)
I’m just now getting back into the iClone world, so forgive me for not being up to date on everything. How is is Xsense different or better than Perception Neuron? Thanks!

Going by an earlier post (I think from freerange), Xsens is less finicky to set up and also more stable.



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freerange
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Very cool Dr. Zap. I help run a VR Platform company in China so I fully agree!

Awinda suit (fully wireless 60hz) runs around $7K USD and the Link suit is slightly more expensive wired nodes but runs at 120hz. I think It is like 8 or 9K USD.

for most indie folks and China folks Noitom is the way to go. We use them too, but they have serious QC issues and we had many part failures and you need to constantly calibrate, like every take. So most people but multiple suits and swap parts or whole suits when issues arise. We had 3 just to cover our bases.

To answer CaseClosed: Xsens suits are rock solid, highly reliable, very fast to calibrate and stay calibrated. What sets them apart from even other high end suits (We tested from companies like Synertial as well) is their algorithms for magnetic interference and drift which are serious issues for inertial capture. Xsens is the only solution we tested that was as accurate as optical capture, which is why the software typically costs significantly more than the hardware, but Reallusion users get the software for free. 

So the choice for users comes down to if you are willing to spend more up front to save money on the backend where it is often more expensive. In that case Xsens makes the most sense. Or if you are willing to really tough it out and when a part fails wait for shipment of replacement parts (they are very good about this but it is slow) then PN makes sense. Neuron suits also include hand tracking, though you will probably spend as much time cleaning it as you will just making a hand pose library in iClone and using that. The good news is you have choice. If you are choosing between the Kinect tracking and PN then definitely do not think about it and get the neuron suit. It is a million times better.

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