This is what happens when a render artist believes in the potential of iclone 7.
I've been testing iclone 7 since last October with the launch of the closed beta, and I confess that until last week I was still wary if the iclone had the potential to do
photorealism for architecture or 3D animations with commercial quality, and unfortunately the answer is no . Unless you're willing to do what I did and deal with some
limitations. I started designing these two rooms in an evermotion house from my model library. I did everything right, I reduced the polycount to the maximum,
I used everything I had learned by studying iclone 7 since its beta launch. And as the scene got ready I saw it and did not believe it, it was beautiful. And really met all my
demands thanks to the new color space provided by the pbr, and the global ilumination provided by the VXGI
So I was rendering the animation, then the headaches began.
Any professional used to it quality of professional render provided by software like after effects, element3d, hitfilm, 3d max, lumion etc,
realizes that something is very wrong in the render output of the iclone 7. first tried 1080p with 3x subsampling and all the cameras with DOF (I will post the videos below)
rendering a lot of very bad output filled with shake, serrated, and artifacts, so I took the dof and understood that the problem would be DOF really as I thought and I used the
iclone's FOG to generate a fake z - depth to generate the dof in after effects, it was much better, but for the true is very limited, it is possible to see the masks, and the
video still had some flickers and undesirable artifacts (soon after I was realizing that the total fault is Supersampling of iclone) so already quite frustrated I went to the
last attempt, to render in 4k in preview mode where I would have almost the same time of rendering of 1080p and a resolution so high have power to replace supersampling. So all
the beauty of the iclone rendering came up, perfect details, perfect dof, no visible masks, but I still had some headaches, in preview mode iclone 7 somehow does not manage the
shadow map well, and I I experienced in some scenes undesirable horizontal lines and boxes in the image where they should be shadows.
Conclusions.
1 - the supersampling of iclone 7 is totally useless, or you get it out in the next patch and only implement it again after you have fixed everything,
or iclone 7 will never be taken seriously as a rendering tool.
2 - Stop trying to do wysiwyg with the viewport of the iclone. By god is a game engine, just put more controls for users to control
their renders as various levels of antialias, a dof blur control, I do not need my output to be equal to my viewport with regard to dof I just need to have Blur control of my dof, simple as well.
3 - After a whole weekend of testing and almost giving up on iclone 7 I can say, iclone DOF masks do not need to be improved what needs to be improved its the damn supersampling and the way it handles DOF camera (I began to hate him now with all my might)
4 - the only thing the dof needs to improve is the way it deals with opacity maps which is very bad, f
or these cases the only way out is to use the Fake Z-depth technique with FOG
1 version 1080p 3x supersampling fake Z-depth
2 version 1080p 3x supersampling native iclone dof
3 version 4k preview dowsized to 1080p using native dof
in 2 days i will delete the others versions and just 4k will be in my channel