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but0fc0ursee
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but0fc0ursee
Posted 8 Years Ago
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Group: Banned Members
Last Active: 8 Years Ago
Posts: 595,
Visits: 1.7K
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"Black Hole"... umm, had that occur in Unity. no fun.
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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but0fc0ursee (7/22/2017)
4u2ges (7/22/2017) Plain made objects do not play along with directional light no matter how well or where you weld them. Either add enough thickness to the structure to suppress leaking or use other types of lighting. True... a small extrude clears it up, but the real problem is "shadow bias" and occasionally "bounce intensity." Yep, even at 0 bias it still leaks. Got to go to high positive value to suppress it. But then it creates a "black hole" sucking in your shadows :alien:
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but0fc0ursee
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but0fc0ursee
Posted 8 Years Ago
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Group: Banned Members
Last Active: 8 Years Ago
Posts: 595,
Visits: 1.7K
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4u2ges (7/22/2017) Plain made objects do not play along with directional light no matter how well or where you weld them. Either add enough thickness to the structure to suppress leaking or use other types of lighting. True... a small extrude clears it up, but the real problem is "shadow bias" and occasionally "bounce intensity."
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Plain made objects do not play along with directional light no matter how well or where you weld them. Either add enough thickness to the structure to suppress leaking or use other types of lighting.
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but0fc0ursee
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but0fc0ursee
Posted 8 Years Ago
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Group: Banned Members
Last Active: 8 Years Ago
Posts: 595,
Visits: 1.7K
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Not relying on 3dxchange's (Smooth & Weld) has anyone actually tried exporting the "Leaking Object" into say Blender and "Weld" it shut. If any light leaks through a (properly) welded object... time to use new lighting.
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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I have always had this issue with iClone. I was hoping I was missing something and someone might have a solution. But that's how I've always dealt with it...using a Spotlight and adjusting it's angle and falloff.
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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I did a test with a cone within the box and found that even with lights off there was still gray. So I changed the background to black to have a clear starting point. Regardless, there is still some light leaking at certain angles.
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thebiz.movies
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thebiz.movies
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 2.1K,
Visits: 42.3K
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Yes, if I adjust the shadow bias enough to get rid of the issue I lose the shadows I wanted. The workaround for me is to use a spotlight in place of the directional light. Still I wonder what causes this issue.
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Rockoloco666
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Rockoloco666
Posted 8 Years Ago
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Group: Banned Members
Last Active: 5 Years Ago
Posts: 762,
Visits: 2.0K
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Have you checked your shadow bias?
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I had this problem. Welding would not help if the box walls do not have a substantial thickness. Bring a default iClone box to the scene, scale it and go inside. Play with direct light and notice it is leaking all over the place. Now try to make a large box with iClone Wall prop, go inside and rotate the light - leaking is gone, even though walls are not welded together. Though it is a good practice to always have your props mesh solid - welded.
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