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thebiz.movies
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thebiz.movies
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 2.1K,
Visits: 42.3K
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Hi all, Im wondering why imported sketchup models let directional light in at the seams. Try this experiment. Create a simple box in sketchup and import it into Iclone. Place the camera inside the box and then turn on the directional light and move the light around. Notice the edges let light in like theres cracks in the seems. Load up a box fromo Iclone props and do the same. No light issues. Anyone have any ideas why this is the case?
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but0fc0ursee
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but0fc0ursee
Posted 8 Years Ago
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Group: Banned Members
Last Active: 8 Years Ago
Posts: 595,
Visits: 1.7K
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There's only one way for light to come in.... Open Edge. Is there a setting that welds "Edge Vertices" together.
SketchUp requires lots of attention. You gain good 3d tool experience, though.
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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As Swoop says -- in XChange you can select all the parts and do a smooth with "weld vertices" checkmarked that ought to solve this.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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thebiz.movies
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thebiz.movies
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 2.1K,
Visits: 42.3K
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Thanks for the input guys but I got the same results after welding and exporting as 2-sided. This is only an issue with directional light. Spotlights do not have the same results.
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I had this problem. Welding would not help if the box walls do not have a substantial thickness. Bring a default iClone box to the scene, scale it and go inside. Play with direct light and notice it is leaking all over the place. Now try to make a large box with iClone Wall prop, go inside and rotate the light - leaking is gone, even though walls are not welded together. Though it is a good practice to always have your props mesh solid - welded.
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Rockoloco666
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Rockoloco666
Posted 8 Years Ago
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Group: Banned Members
Last Active: 5 Years Ago
Posts: 762,
Visits: 2.0K
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Have you checked your shadow bias?
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thebiz.movies
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thebiz.movies
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 2.1K,
Visits: 42.3K
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Yes, if I adjust the shadow bias enough to get rid of the issue I lose the shadows I wanted. The workaround for me is to use a spotlight in place of the directional light. Still I wonder what causes this issue.
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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I did a test with a cone within the box and found that even with lights off there was still gray. So I changed the background to black to have a clear starting point. Regardless, there is still some light leaking at certain angles.
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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I have always had this issue with iClone. I was hoping I was missing something and someone might have a solution. But that's how I've always dealt with it...using a Spotlight and adjusting it's angle and falloff.
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Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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but0fc0ursee
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but0fc0ursee
Posted 8 Years Ago
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Group: Banned Members
Last Active: 8 Years Ago
Posts: 595,
Visits: 1.7K
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Not relying on 3dxchange's (Smooth & Weld) has anyone actually tried exporting the "Leaking Object" into say Blender and "Weld" it shut. If any light leaks through a (properly) welded object... time to use new lighting.
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