Previously I did a tutorial on multi-stage transitional morphs (
https://youtu.be/xYcOE7hY8QI) were I identified the difficulty of making multi-stage morphs because each successive morph stage needs to subtract out the previous morph stages. This means instead of just creating meshes which match the various stage of the morph, the user needs to create less intuitive delta morphs.
This applies to morph objects in iClone 6 (implemented using Dummy Bone and Face Expressions) and iClone 7 (implemented using the Morph Creator and Animator).
This tutorial video demonstrates the problem showing what a improperly executed multi-stage morph will look like (i.e. one that uses the morph meshes directly) side by side with what a properly executed multi-stage will look like (i.e. one that uses delta morphs). At the end of the video, I offer a possible solution for easily creating the necessary delta morph files for implementing your multi-stage morphs properly.
(EDIT1: Updated links to version 1.1 which compensates for OBJ files which do not specify a "g" (group) entry)
(EDIT2: Updated links to version 1.1 of the binaries. Previous link was still pointing to the old binaries)
(EDIT3: New links to source code and binaries)
As the video says, if you want to use the MorphBuilder program (written by Lord Ashes himself) to simplify your multi-stage morph creation, you have two options:
1. Trust Lord Ashes and download the windows binaries from
http://www.mediafire.com/?e76zykp98im7yor
2. Don't trust Lord Ashes (no offense taken) and download the source code from
http://www.mediafire.com/?e76zykp98im7y(The source code is a Visual Studio 2015 project which can be compiled with any edition of Visual Studio including the free Community edition).
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast