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Morphing - Checksum File Path / .ObjKey File

Posted By Look_up 8 Years Ago
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Look_up
Look_up
Posted 8 Years Ago
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Last Active: 8 Years Ago
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Hello everyone! 

I'm new to 3D, just getting my feet wet! Been messing around with Character Creator and wanted to start using the morph feature. I might not completely understand it but I'm trying to import a character I created in Blender a while back, is this possible or can you only morph with characters created ONLY in Character Creator? I went ahead and created a morph slider, set my targets and hit OK but I get this error : Please select the Checksum File that was originally exported with the OBJ. I did a bit of research, couldn't find any answers pertaining to this. I tried multiple different ways of trying to obtain the .Objkey file by importing my asset into iClone, 3DXchange and Character Creator itself. I also tried Blender for the hell of it? As you can see I'm a bit stuck haha. Whats the proper way of obtaining an .ObjKey file from an asset not created in Character Creator? Any help in the right direction would be greatly appreciated! Thanks!




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