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Lord Ashes
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Lord Ashes
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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Question 1: I have made a Height Adjustment CC Morph for those that don't have the Essentials Pack. Currently the Morph consists of 3 Morph Sliders: one for the Body, one for the Eyes and one for the Teeth. Looking at the Morph Slider creator dialog there seems to be an option to select either Body, Eyes or Teeth but no option for all 3. As such the user needs to set each of the 3 sliders individually to get the proper morph effect. Is there a way to create a single Morph Slider that will morph Body, Eyes and Teeth? My morphed character (OBJ) files actually contains all 3 morphs (i.e. to body, eyes and teeth) so when I created the 3 Morph Sliders they are all created using the exact same OBJ file as the morph file. However, I don't see a way to apply the body, eyes and teeth all at once using a single Morph Slider.
Question 2: Is it possible to pack Morph Sliders for different character parts into the same CCSlider file? I selected the option to create a Slider Pack, then select the 3 (above mentioned) Morph Sliders but it seems that when I create the pack it only adds the Morph Slider that was currently selected and showing (i.e. if I select the Full Body Morph Slide, then switch to Eyes and select the Eye Morph Slide and then switch to Teeth and select the Teeth Morph Slide then only the last selected Morph Slider gets packed). This means I need to make 3 Morph Packs to cover the 3 Morph Sliders.
Alternate Implementation Discussion: In the case of the Height Adjustment Morph, I created it based on an visual implementation (i.e. when a character is shorter the feet stay in the same location thus resulting in the head being lower). However, maybe I should have taken a more CC oriented implementation. If, instead, I kept the head where it is and moved up the bottom of the character then I probably would not need the Eyes and Teeth Morphs because the head would not have changed. In such a case, does CC automatically calculate the new insertion point or will would my morphed character, in such a case, be floating off the ground (because of the change in where the feet start)?
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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