Lord Ashes (7/7/2017)
but0fc0ursee (7/7/2017)To pull this off in 3D (Where one Morph Slider actually Morphs seperate mesh's) you'd have to write one heck of a script.
I was under the impression that scripting is not yet available in iClone 7. It will be coming in one of the later iClone 7 versions. Is this not correct?
What you are asking to do... (1 morph slider "Morphing" separate mesh's)
Separate mesh's have: Different Bases, vertex count and order.
"It's not possible."
Scripting can produce what's normally not available.... and if there is a chance of accomplishing your request
...it'll have to be done through scripting.
iClone already has "Event Driven" actions occurring... (Internally)
IMO: You should ask Reallusion to allow you to...
(Externally) Control multiple objects using (1 Slider).Example:
1. Create a slider.
2. Set it parameters: (say 0 to 100)
3. Connect the morph to the slider.
4. Connect the eye bone's rotation to the slider.
5. Connect the teeth bone's position and or rotation to the slider.
"Connect = pin points the exact track for connection."Morph track
Bone's position / rotation track
(smooth gradual transforms 0 to 100)
Event Driven Actions:
This will solve many of your problems.
Edited
7 Years Ago by
but0fc0ursee