I started my trial with iClone, and was surprised to find out that you can indeed use the trial version of 3DXchange to import DAZ characters into iClone.
I imported my minotaur character, which has "geograft" body parts; for example, a tail. The tail is rigged so as to be posable in DAZ Studio, and the tail's bones do appear in 3DXchange.
Once the character is imported into iClone, the only way I have found to pose the character is via "Edit Motion Layer." But when I do that, only the basic skeleton appears. None of the geograft parts' bones appear, so I cannot select them and pose them. The tail sticks ramrod-straight out of the minotaur's back and never moves.
What could I do to be able to pose the tail?