boygenious promised to make a tutorial...
As I said, I am not an MD pro and not in a position to teach or make a tutorial.
I went through the routine once from start to finish to prove the concept.
I also know a few people who successfully completed their import projects.
If you're proficient with MD, it is fairly easy to bring MD cloth simulation into iClone.
1. Complete character animation in iClone. Because cloth physics would be involved (regardless iClone or MD), animation must start with T-pose, or A-Pose.
And there must a smooth transition for couple of seconds between initial pose and actual animation. Again, animation must be finalized.
2. Export animated character from iClone to FBX and import into MD (after character export from iClone, that character animation in iClone cannot be further tweaked).
3. Apply/fit garment, tweak physics, run and record simulation.
4. Export garment as OBJ from initial pose in MD
5. Import into iClone and attach to character as an accessory (to RL_BoneRoot)
6. Export simulation as Alembic from MD and import to iClone with Python script. Basic principals for importing is described/shown here: https://forum.reallusion.com/FindPost451054.aspx
Note: Import/Export settings in/out of MD, as well as Physics setup and simulation inside MD I have figured out by experimenting.
When Alembic simulation import would be standard in iClone, it would somehow consolidate steps 5 and 6 into a single step, which is very basic routine once you figure it.
The rest would be the same.
To me though, the most challenging were steps 3 and 4.
Last Year by