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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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It's a bit late, Jade is logged in Sketchfab now!!
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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Miranda (RL) (5/31/2017)
animagic (5/27/2017) Is it still true that one needs an export license to publish? In that case it would not be for me I'm afraid.Hi Job, were you mentioning 3DXchange pipeline or the export license of the content? I meant if we needed an export license for showing our work on Sketchfab.
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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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animagic (5/27/2017) Is it still true that one needs an export license to publish? In that case it would not be for me I'm afraid.Hi Job, were you mentioning 3DXchange pipeline or the export license of the content?
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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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ToKoMotion (5/26/2017) Cool thing. I was asking myself how Antareus uploaded all the props to Sketchfab - good to know that we may see such a feature in iC7. Really good work.
Additional question: Will it be possible to upload also more than 1 character in one file to sketchfab then? No, not directly from CC, you can make the combination in IC. :)
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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I have the same problem that materials are not assigned in 3DXchange. They are for other FBX files. EDIT: Even if 3DXchange would load them, it wouldn't be right, because currently 3DX doesn't support PBR materials. I hope that will be added. The wrapping around in iClone occurs because the character exports from Sketchfab without T-pose reference. Instead the first pose is taken as T-pose. I've trading loading a T-pose in 3DXcahnge, but it has no effect; you get the first pose instead.
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justaviking
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justaviking
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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I must say... a most curious texture map for the fingernails. 76% of original size (was 661x19) - Click to enlarge 76% of original size (was 661x19) - Click to enlarge
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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mr_vidius
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mr_vidius
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 433,
Visits: 6.1K
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interesting.. I'm wondering here what is going on. just for the fun of it. I downloaded the free character mentioned in this posting. it's in FBX format of course. so I went thru 3dxchange 6 and my results are amazing! the texture is not there. and when sent to iclone 6, the arms are wrapped around the shoulders. amazing! I am very impressed! so like.. anyone know why this would occur?
vidius
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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Is it still true that one needs an export license to publish? In that case it would not be for me I'm afraid.
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justaviking
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justaviking
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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That's great news. I just created a Sketchfab account a couple weeks ago. https://sketchfab.com/justavikingHope I create a character worthy of being uploaded soon. P.S. I'm going to have to learn how people upload animated files, not just still models. That's pretty cool.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Pixtim
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Pixtim
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
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mmmmm...and my model is... white ! 76% of original size (was 661x19) - Click to enlarge Except the hair! But have lost quality ....
I understand ... I usually work in .png. On this model, the only texture that is not a png is the alpha hair layer which is a jpeg ......
I will test to convert all the textures into jpeg to see if it works ... I will inform you of the results
EDIT : By exporting the character to group the textures, I realize that even the textures of the body are in PNG ... so my explanation should not be good ... I do not understand ...
EDIT 2 :Ah ... I think that anyway I will not find the solution on my side ... I tried to pass all the textures in jpeg but the problem remained ... it can be a problem of installation ...76% of original size (was 661x19) - Click to enlarge
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