kamal_sadanah
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kamal_sadanah
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 162
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Hi everyone, I'm working on a Crowd simulation (Boids) in blender. I have saved the file as .FBX (baked it too) and tried to import it in 3DXchange 6; its giving me insufficient memory error. Does anyone have any-idea how to import a simulation in iClone6. Need your help ASAP. Thank you. 51% of original size (was 990x748) - Click to enlarge
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animagic
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animagic
Posted 8 Years Ago
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Last Active: Last Month
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Visits: 31.3K
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How many polygons has the blender file and how big is the file? 3DXchange is still 32-bit, so there are limitations. What you could try is applying a patch to 3DXchange that will increase the RAM available to the executable. I have been using this patch with success for years. See here: http://www.ntcore.com/4gb_patch.php.
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Group: Forum Members
Last Active: 4 days ago
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iClone 6 does not support mesh-deform animation, so unless each object is controlled by a bone of an armature, it isn't going to animate.
Version 7 will support morphing in the timeline, so there will be a possibility that way, but you would need to be changing the morph at regular intervals.
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kamal_sadanah
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kamal_sadanah
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 162
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It's less then 27MB.
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