|
By kamal_sadanah - 8 Years Ago
|
Hi everyone, I'm working on a Crowd simulation (Boids) in blender. I have saved the file as .FBX (baked it too) and tried to import it in 3DXchange 6; its giving me insufficient memory error. Does anyone have any-idea how to import a simulation in iClone6. Need your help ASAP. Thank you.
|
|
By animagic - 8 Years Ago
|
How many polygons has the blender file and how big is the file? 3DXchange is still 32-bit, so there are limitations.
What you could try is applying a patch to 3DXchange that will increase the RAM available to the executable. I have been using this patch with success for years. See here: http://www.ntcore.com/4gb_patch.php.
|
|
By Rampa - 8 Years Ago
|
iClone 6 does not support mesh-deform animation, so unless each object is controlled by a bone of an armature, it isn't going to animate.
Version 7 will support morphing in the timeline, so there will be a possibility that way, but you would need to be changing the morph at regular intervals.
|
|
By kamal_sadanah - 8 Years Ago
|
It's less then 27MB.
|