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Import FBX from maya failed with Mesh bound to the wrong bone warning/error into CC2,0

Posted By lcc5 8 Years Ago
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Import FBX from maya failed with Mesh bound to the wrong bone...

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lcc5
lcc5
Posted 8 Years Ago
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Hi, I might have done something wrong but I can't manage to import a weighted cloth into CC2 from Maya. 
I either got a Fatal or warning errors saying "Mesh is bound to the wrong bone".

I followed the latest 'official tuto' on youtube but needed to make a change to take care of  a new root_bone that didn't came up in those video. 
Here is the steps I followed from that video https://www.youtube.com/watch?v=AjZmV_PgLaE&t

Test 1: I imported my mesh and the avatar, bind them and copy the weightmap, then exported to CC2.0 without modifying anything, just to check if all worked. Result OK, no error, avatar and the unprocessed cloth were accepted by CC.
Test 2: Same as 1 but I fixed one weightmap issue only and got the error:  Mesh bound to the wrong bone.
Sometime it appears as warning and sometime as Error but reject the import at the end.

I might have missed something obvious but so far I'm a bit clueless !

Thanks all for your inputs!

Lc 

Edit: 
I somewhat managed to import and work it, but iclone reject the result with an enigmatic failed to load the file.






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