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exporting a complex obj (originally dae) with multi-materials to iClone

Posted By MakinMovies 9 Years Ago
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exporting a complex obj (originally dae) with multi-materials to...

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MakinMovies
MakinMovies
Posted 9 Years Ago
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in the recent webinar about PBR in iClone 7 (https://www.reallusion.com/press/Webinar/170418_iC7_webinar_ic456/default.html), a truck (free from https://sketchfab.com/models/83a370102fe8498bac52821df987da11) is brought into iClone, having first been converted in Blender from a Collada file to obj. however, i don't think that the tutor, cris moras, demonstrated how to get the shaders (which include five multi-mateirals) transferred and they don't match the kinds of shaders shown in the genie lamp example that he does explicitly show in 3DX, so that when i bring the truck asset into iclone, it does not have the right look at all. I must be missing something, probably very obvious, but i am not sure what.  




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