exporting a complex obj (originally dae) with multi-materials to iClone


https://forum.reallusion.com/Topic324996.aspx
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By MakinMovies - 9 Years Ago
in the recent webinar about PBR in iClone 7 (https://www.reallusion.com/press/Webinar/170418_iC7_webinar_ic456/default.html), a truck (free from https://sketchfab.com/models/83a370102fe8498bac52821df987da11) is brought into iClone, having first been converted in Blender from a Collada file to obj. however, i don't think that the tutor, cris moras, demonstrated how to get the shaders (which include five multi-mateirals) transferred and they don't match the kinds of shaders shown in the genie lamp example that he does explicitly show in 3DX, so that when i bring the truck asset into iclone, it does not have the right look at all. I must be missing something, probably very obvious, but i am not sure what.  
By Kelleytoons - 9 Years Ago
Couldn't see the webinar (never was invited and it's not posted anywhere) and that truck link you posted doesn't work so it's hard to say, but unless you're using iClone7 I don't think you're going to get the look you might be expecting from PBR.

If you ARE using it you might want to post this in the iClone 7 beta forum instead and we could discuss (we're not supposed to do that elsewhere).
By MakinMovies - 9 Years Ago
this is the link for the recorded webinar: https://www.youtube.com/watch?v=21-S2lxCjUE
the tutor is shown using 3DXchange 6 for the collada to obj conversion, but for this asset i have since learned that one should indeed be using iClone 7 for the material/texture assignments and therefore this should be discussed in the iC7 beta forum, as you suggest.
By Kelleytoons - 9 Years Ago
Thanks for the link - I've been wanting to see that presentation.
By Space 3D - 9 Years Ago
Reference import model from the other 3D tool . ( Via 3D exchanges )
Best file for import is Fbx format.
If your file is DAE --------> use Free Fbx converter from Autodesk .
After your file to be Fbx format ---------> then import with 3D exchanges to iClone .
Material and texture will be better .
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