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Discount Play Market
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Discount Play Market
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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I created a stage using props which is higher in lever then the terrain. When I apply the "left click on character" walk motion, the character will sink in the ground to the original terrain level. I made sure foot contact is checked, and I converted the prop stage to terrain, but it has not solved the issue.
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billwright
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billwright
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 13,
Visits: 67
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I am having the exact same issue.using iClone 7
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Cary B
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Cary B
Posted 7 Years Ago
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Group: Forum Members
Last Active: Today @ 1:27 AM
Posts: 477,
Visits: 3.8K
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I had this issue with custom "personas" I had created in 3dXchange. These custom "right-click" perform motions are scripted in lua, and can be edited in notepad. If you first "export" the persona, you can access the lua text created and edit it. The problem I have found in the scripts is that they use a SampleTransform command of "Snap", which I believe is causing the character to snap to the grid. The older lua scripts in Iclone 6 used a SampleTransform command of "Normal", which didn't cause this problem. What I did was to open the lua script in notepad, used the "replace all" command to change all the instances of Snap to Normal. Then I could import this script back into the character persona and that solved the problem. Somebody like Rampa can probably explain it better. Ideally RL will get this changed back to use the Normal command instead of Snap.
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Discount Play Market
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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Whoa, that's a little over my head, but thanks for the reply lol
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kungphu
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kungphu
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 997,
Visits: 7.1K
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I had a similar issue recently and I just kinda took a dumbed down brute force approach and did a select all and moved the set lower to line up with the floor (the terrain). Then foot contact was then OK.
My "NEWEST" Latest Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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Discount Play Market
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Discount Play Market
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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Thanks Kungphu
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colour
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colour
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.2K,
Visits: 8.1K
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Same applies to iC prev Versions.. Characters automatically follow a Terrain. Adding the Stage to Terrain, should fix it. If not, Import a Dummy Plane.to Stage & add that to Terrain & have Character walk-along it.. Right-click on Stage/Add to Terrain. See iC5 Screenshot.
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Edited
7 Years Ago by
colour
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billwright
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billwright
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 13,
Visits: 67
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Exported the lua script - iColne 7 and looked - the Simple Transforms are all 'Normal' yet the avatar still sinks to the terrain level
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Cary B
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Cary B
Posted 7 Years Ago
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Group: Forum Members
Last Active: Today @ 1:27 AM
Posts: 477,
Visits: 3.8K
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Yeah, sorry, I didn't explain it well.It's not as complicated as I made it sound. I'm definitely no kind of programmer. But most of my Iclone sets have multi levels, and I also have a lot of flying characters, so just lowering the set wouldn't work for me. However, if you just drag and drop motions onto the character instead of using the right-click perform function, you bypass the problem
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Cary B
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Cary B
Posted 7 Years Ago
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Group: Forum Members
Last Active: Today @ 1:27 AM
Posts: 477,
Visits: 3.8K
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Did you re-import the new lua script back into the character? It still retains the old script until you do.
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