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billwright
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billwright
Posted 7 Years Ago
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Tried both things - added my house with porch to terrain. Avatar still sinks to original terrain level insted of staying up on the porch. I then added a floor at the height of the porch added it to terrain and turned off visiblility. Still the same result = avatar sinks to the original terrain level. I am stuck
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7 Years Ago by
billwright
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Cary B
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Cary B
Posted 7 Years Ago
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If you simply drag and drop a motion onto the character do you have the same problem?
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colour
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colour
Posted 7 Years Ago
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billwright (10/13/2017) Tried both things - added my house with porch to terrain. Avatar still sinks to original terrain level insted of staying up on the porch. I then added a floor at the height of the porch added it to terrain and turned off visiblility. Still the same result = avatar sinks to the original terrain level. I am stuck
See iC5 Screenshot. I replicated same prob, when applying Character Walk Forward Motion. Character drops from Deckhouse deck, to Terrain below. SOLUTION. At Frame 1. Right-click on Character / Remove all Animation. Apply Walk Forward Motion. Character remains on deck.
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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billwright
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billwright
Posted 7 Years Ago
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I'll try that
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7 Years Ago by
billwright
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billwright
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billwright
Posted 7 Years Ago
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Rampa
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If you use a Persona with a walk command, it will follow terrain. Applying a motion any other way will not. The reason is that the terrain tracking relies on the character's pivot, which is right beneath them at ground level. When you use a Persona move command it is moving the pivot and playing an in-place animation at the same time. That feature works the same way characters in games move. When you are applying motions else-wise, you will actually need to key the transforms to keep them above ground. So add a key on Z wherever you need the height to change. EDIT: Just discovered something else important! If "Using Bounding Mesh" is checked for your terrain, it does not register as terrain, and you will not get foot contact if it's enabled. So select your terrain in the Scene Manager and un-check the box in the Modify panel. This is a bug, and can be reported in the Feedback Tracker.
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7 Years Ago by
Rampa
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colour
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colour
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Rampa (10/14/2017) If you use a Persona with a walk command, it will follow terrain. Applying a motion any other way will not.
The reason is that the terrain tracking relies on the character's pivot, which is right beneath them at ground level. When you use a Persona move command it is moving the pivot and playing an in-place animation at the same time. That feature works the same way characters in games move.
When you are applying motions else-wise, you will actually need to key the transforms to keep them above ground. So add a key on Z wherever you need the height to change.Rampa has the correct answer. Just done another Screenshot Test & was going to post that & suggest you PM Rampa, anyway TBH, although I'm aware that Character's pivot point is at ground level, I wasn't aware of Rampa's explanation re; Key-framing non-Persona Motions. So, Thanks Rampa.
----------------------------------------------------------------------------------------- REALLUSION FORUM ANNUAL PINHEAD COMMUNITY PROJECTS. New Pinhead Website & Project to be announced in September 2015 -----------------------------------------------------------------------------------------
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billwright
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billwright
Posted 7 Years Ago
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My apologies - I am still new to this and to the terminologies. I thought the example from my provided screenshots were done NOT using the persona. Do I need to remove the persona from the character before applying the 'other' motions? Isn't 'Clear Animations' the same as eliminating the persona?
I guess from all of your great answers I can proceed as I did in the screenshots but need to set a keyframe at the start with the height above the terrain that wish the character to have?
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billwright
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billwright
Posted 7 Years Ago
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OK - next wrinkle - my modify screen for terrain does not show that mesh checkbox.
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Rampa
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billwright (10/14/2017) My apologies - I am still new to this and to the terminologies. I thought the example from my provided screenshots were done NOT using the persona. Do I need to remove the persona from the character before applying the 'other' motions? Isn't 'Clear Animations' the same as eliminating the persona?
I guess from all of your great answers I can proceed as I did in the screenshots but need to set a keyframe at the start with the height above the terrain that wish the character to have?
Hi Bill. I noticed you were not using a Persona, and so gave the keying info. A Persona associates certain animations with the right-click menu of a character. They are almost exclusively used for "Perform" motions these days, rather than move commands. They are actually a hold-over from an earlier incarnation of iClone, but they still work. The ones in the latest iClone do not contain move commands, but only perform commands, which are similar to adding a motion from the Content Manager.
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