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Creating a Side G3 Character

Posted By brookelustig 7 Years Ago
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brookelustig
brookelustig
Posted 7 Years Ago
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Hi everyone,

I am attempting to create a G3 character. I was able to get a front character to work and now I would like to use the same character for the side motions. How do I accomplish this? Do I need a new image file? Does anyone have any tips on how to transform a front image character to use for the side/angled portion of g3 characters?

Hope to get some help here, desperateSmile

Cheers,

Brooke
kylelee
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HI, It seems like you will need to prepare two characters and switch to another character while on the other side in your case.

You can refer to demo project: 02_G3 Human.
You could see how the demo changed front character to side character at frames 218.

I hope this information could help you!

https://forum.reallusion.com/uploads/images/c10a0f59-0389-4b5a-9a77-654a.png
Snarp Farkle
Snarp Farkle
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The online CTA3 manual is probably the place to look for an answer. [HERE]


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brookelustig
brookelustig
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Hi guys, thanks for the responses! I know I need two different versions of the character. I have created a front custom character and my question is how do I transform this custom character so I can use it sideways with cta? Can I do it within cta or do I need to use an external tool like photoshop or illustrator? Does anyone know an easy way to change the angle of a front G3 character so it can be used with CTA g3 elastic motion (side)?

Thanks again,

Brooke
kylelee
kylelee
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Hi brookelustig,

The G3 character is not multiple angles character, thus you must be created side portion of G3 character with external editing.
You can get more information about in online manual:
http://manual.reallusion.com/CrazyTalk_Animator_3/ENU/Pipeline/Default.htm#Resources/CTA3/03_Actor/Character_Types/G3_Character.htm%3FTocPath%3DCharacter%2520Types%2520(New)%7C_____3

But you can design G2 character via Animate CC, the G2 character is multiple angles character so that you can easier to change the angle of character in CTA3.



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