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evidanse
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evidanse
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 72,
Visits: 435
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Hi everybody ! I am creating clothes for iclone 6.5 with the indicated procedures, using marvelous designer . And everything works fine except when I want to use the uvs via photoshop for the opacity map or the weight map; Photoshop does not launch when I click the buttons; Nevertheless my uvs are present in maya..or 3ds max and my model is imported without problem in character creator.
can anyone help me ?
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wires
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Group: Forum Members
Last Active: 8 days ago
Posts: 5.7K,
Visits: 26.5K
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Have you set the path to Photoshop in the Preferences panels of iClone and CC?
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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evidanse
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evidanse
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 72,
Visits: 435
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Yes, i usually use photoshop to modify excisting clothes in cc
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 15.8K,
Visits: 31.3K
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evidanse (2/10/2017) Yes, i usually use photoshop to modify excisting clothes in cc What Gerry means is, did you actually set the path to Photoshop in the preferences as indicated in his screenshot? That will determine what graphics editor will be launched. EDIT: There have been instances where you need to run iClone as administrator in order for the setting to "stick".
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evidanse
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evidanse
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 72,
Visits: 435
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hello animagic.
I set the good path to prhotoshop in the preferences. I can launch it when I use the official template clothes, but not when I use mine....
In maya the uv editor is correct . I apply a texture to the cloth, skin it to my character, copy wkin weight, and export in fbx file. In Character creaor evrything works fine , good diffuse texture, and I can use the uv setting panel.
The only thing I can not do, is editing the uv references via photoshop...
Thank you
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 15.8K,
Visits: 31.3K
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OK, I think I understand what you are trying to do. The UV references within iClone and CC are fixed and cannot be edited from within the application.
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evidanse
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evidanse
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 72,
Visits: 435
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Hello I bought some new clothes in the marketplace and I managed to open the uv map in photoshop which is very useful for weight map editing. I don't know why I can not open this file... I noticed that when i import my clothes as a prop into iclone, I can open the uvs, but not when I import them include in the fbx file via character creator.
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evidanse
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evidanse
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 72,
Visits: 435
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animagic (2017-02-11) OK, I think I understand what you are trying to do. The UV references within iClone and CC are fixed and cannot be edited from within the application.
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evidanse
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evidanse
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 72,
Visits: 435
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I don't want to edit the uvs but use them for good creation of the diffuse, opacity, weight maps...etc...
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