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gcshep
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gcshep
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 355,
Visits: 3.0K
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Hi help needed please. Is there any way of moving the cones on a path in increments of 1 instead of it pleasing itself I am trying to precisely place them but it just won’t go where I would like to place it. Best Regards George
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 15.6K,
Visits: 30.3K
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Interesting question.
The only way I can think of is that you place dummy objects at the points you want the cones to be and then match their position with the cones. By zooming in you could be as precise as you want to be I reckon. The dummy objects can be positioned very precisely and can be used as a reference.
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wires
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.7K,
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The only way that I have found to do this is to set the Grid spacing to 1 and the size big enough to cover the whole Path, Next make sure that "Snap to Grid" is turned on in the Preferences. Zoomed out it looks like a white floor has been added to the scene, and you will have to zoom in vers close to be able to move each cone only 1 square. Also, this only works for flat grids. Or do what animagic suggested.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
Edited
7 Years Ago by
wires
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wires
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Group: Forum Members
Last Active: 2 days ago
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Taking the suggestion by animagic further. If you use Pyramid_001 from the 3D Blocks and set the pivot point to the top you will have a very good target place for the path cones.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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gcshep
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gcshep
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 355,
Visits: 3.0K
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The Task I am attempting is using the prop that Rampa kindly did Ocean waves and have a boat moving from A to B but looking if is moving with the waves. So, thank you Gerry but I cannot see your suggest working on this occasion but will keep in mind for other projects. Animagic I have tried the dummy prop i.e. linking the dummy to a bone then tried adding a path it works to a decree but looks like I will need to do a lot of tweaking on the timeline. Thank you for the input. George
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gcshep
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gcshep
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 355,
Visits: 3.0K
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The Task I am attempting is using the prop that Rampa kindly did Ocean waves and have a boat moving from A to B but looking if is moving with the waves. So, thank you Gerry but I cannot see your suggest working on this occasion but will keep in mind for other projects. Animagic I have tried the dummy prop i.e. linking the dummy to a bone then tried adding a path it works to a decree but looks like I will need to do a lot of tweaking on the timeline. Thank you for the input. George
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wires
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Group: Forum Members
Last Active: 2 days ago
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One thing that I noticed while playing around with this subject is that the Path cones do not snap to an object, but will snap to the Grid.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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justaviking
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justaviking
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 26.5K
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Another option...
1) Start with a prop 2) Move (keyframe) the prop to the desired locations at various times, you will have precise control over the positions 3) In the timeline editor, select the transform keyframes and then right-click and "Create path"
I've done that with camera motions and am pretty sure you can do it with any normal prop too.
Of course, this only helps with the initial creation. It will not help with editing the control points, if necessary, after the path has been created.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Rampa
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There is no visible grid in the Z axis, but the path markers do snap to the grid equivalents in the Z. Editing them is a bit jumpy, and you'll have to count how many grid spaces you've raised a path point, but it can be done, if need be.
You might also work with multiple paths. This way you could lay a path out horizontally and rotate it up to vertical. It is possible to have path-connected objects/avatars transition from one path to another.
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