Paths


https://forum.reallusion.com/Topic315231.aspx
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By gcshep - 8 Years Ago

Hi help needed please.

Is there any way of moving the cones on a path in increments  of 1 instead of it pleasing itself I am trying to precisely place them but it  just won’t go where I would like to place it.

Best Regards

George 

By animagic - 8 Years Ago

Interesting question.

The only way I can think of is that you place dummy objects at the points you want the cones to be and then match their position with the cones. By zooming in you could be as precise as you want to be I reckon. The dummy objects can be positioned very precisely and can be used as a reference.

By wires - 8 Years Ago
The only way that I have found to do this is to set the Grid spacing to 1 and the size big enough to cover the whole Path, Next make sure that "Snap to Grid" is turned on in the Preferences. Zoomed out it looks like a white floor has been added to the scene, and you will have to zoom in vers close to be able to move each cone only 1 square. Also, this only works for flat grids.

Or do what animagic suggested.  :)
By wires - 8 Years Ago
Taking the suggestion by animagic further. If you use Pyramid_001 from the 3D Blocks and set the pivot point to the top you will have a very good target place for the path cones.
By gcshep - 8 Years Ago

The Task I am attempting is using the prop that Rampa kindly  did Ocean waves and have a boat moving from A to B but looking if is moving  with the waves.

So, thank you Gerry but I cannot see your suggest working on  this occasion but will keep in mind for other projects.

Animagic I have tried the dummy prop i.e. linking the dummy  to a bone then tried adding a path it works to a decree but looks like I will  need to do a lot of tweaking on the timeline.

Thank you for the input.

George        

By gcshep - 8 Years Ago

The Task I am attempting is using the prop that Rampa kindly  did Ocean waves and have a boat moving from A to B but looking if is moving  with the waves.

So, thank you Gerry but I cannot see your suggest working on  this occasion but will keep in mind for other projects.

Animagic I have tried the dummy prop i.e. linking the dummy  to a bone then tried adding a path it works to a decree but looks like I will  need to do a lot of tweaking on the timeline.

Thank you for the input.

George        

By wires - 8 Years Ago
One thing that I noticed while playing around with this subject is that the Path cones do not snap to an object, but will snap to the Grid. :pinch::crying::alien:
By justaviking - 8 Years Ago
Another option...

1) Start with a prop
2) Move (keyframe) the prop to the desired locations at various times, you will have precise control over the positions
3) In the timeline editor, select the transform keyframes and then right-click and "Create path"

I've done that with camera motions and am pretty sure you can do it with any normal prop too.

Of course, this only helps with the initial creation. It will not help with editing the control points, if necessary, after the path has been created. 
By Rampa - 8 Years Ago
There is no visible grid in the Z axis, but the path markers do snap to the grid equivalents in the Z. Editing them is a bit jumpy, and you'll have to count how many grid spaces you've raised a path point, but it can be done, if need be.

You might also work with multiple paths. This way you could lay a path out horizontally and rotate it up to vertical. It is possible to have path-connected objects/avatars transition from one path to another.