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yoyomaster
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yoyomaster
Posted 8 Years Ago
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Last Active: 5 Years Ago
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Hello everyone!I am trying to use a vector displacement map in iClone, but I cannot make it work, anyone knows if they can be used?Vector displacement maps allow displacement in all axis, instead of only the Z axis, these are very useful for things like ocean waves, here is a sample image.
84% of original size (was 598x16) - Click to enlarge
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animagic
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animagic
Posted 8 Years Ago
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Last Active: Yesterday
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It should work. When you load the displacement map, you should get a dialog that lets you choose between height map and vector displacement map. 84% of original size (was 598x16) - Click to enlarge At the introduction of IC6, vector displacement was mentioned as a feature. There is actually a vector displacement sample project (under Project Template => Displacement).
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animagic
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animagic
Posted 8 Years Ago
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sw00000p, since the OP already has the vector map, he can simply load that into the Displacement channel as I indicated, and apply it a plane or other surface. The OP can then make adjustments inside iClone 6 as desired, such as Strength, Tessellation Level, and Multiplier, as shown in this screen capture: 84% of original size (was 598x16) - Click to enlarge The only other setting to be aware of is Tessellation Shadow in Preference, which should be checked.
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Rampa
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You also should use the plane in the "tessalation template" folder, and not the basic plane. Otherwise you won't get enough tessalation for the displacement.
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justaviking
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justaviking
Posted 8 Years Ago
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rampa (1/24/2017) You also should use the plane in the "tessalation template" folder, and not the basic plane. Otherwise you won't get enough tessalation for the displacement.I'm not at my iClone computer right now, so I'll ask the obvious question: What's the difference between the two planes?
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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animagic
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animagic
Posted 8 Years Ago
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justaviking (1/24/2017)
rampa (1/24/2017) You also should use the plane in the "tessalation template" folder, and not the basic plane. Otherwise you won't get enough tessalation for the displacement.I'm not at my iClone computer right now, so I'll ask the obvious question: What's the difference between the two planes? It used to be the number of polygons, but as far as I can see the basic plane (under 3D Spaces) now has 200, same as the displacement plane.
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Rampa
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That makes it even easier! :)
I guess it's just other shapes, like the cube, that are super low-resolution.
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yoyomaster
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yoyomaster
Posted 8 Years Ago
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Last Active: 5 Years Ago
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Hello everyone and thanks for all the great replies. I tried the vector displacement option, but it did not work, but I should have mentioned that I am using 32 bits exr files, I must admit that I did not try to convert them to other format, which might have done the trick. Here is a low resolution 32 bits exr of an ocean wave: vector_displacement_wave.exr 1.43 mb
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justaviking
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justaviking
Posted 8 Years Ago
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@Yoyo... I'm not sure about the exr format for this. I used the sample image from your first post (Save Picture As... JPEG format) and it worked. Be sure you have your preview quality set to HIGH. 84% of original size (was 598x16) - Click to enlarge @Job... Thanks for the tip about the number of polygons. I used the Displace_001 plane from the Tessellation Template when I did my test. ADDED ==>@Yoyo... I tried the low-res exr file you provided for download. It worked too. :) The main difference is the jpeg gave me the option to auto-apply it to the Bump channel in addition to the Displacement channel. The exr did not, it applied it to the Displacement channel only, with no option to add it to the Bump channel at the same time (though I could do it as a separate step, which then asks me if it's a Bump map or a Normal map).
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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yoyomaster
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yoyomaster
Posted 8 Years Ago
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Last Active: 5 Years Ago
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Visits: 1.3K
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justaviking (1/25/2017)
@Yoyo... I'm not sure about the exr format for this. I used the sample image from your first post (Save Picture As... JPEG format) and it worked. Be sure you have your preview quality set to HIGH. 84% of original size (was 598x16) - Click to enlarge @Job... Thanks for the tip about the number of polygons. I used the Displace_001 plane from the Tessellation Template when I did my test. ADDED ==>@Yoyo... I tried the low-res exr file you provided for download. It worked too. :) The main difference is the jpeg gave me the option to auto-apply it to the Bump channel in addition to the Displacement channel. The exr did not, it applied it to the Displacement channel only, with no option to add it to the Bump channel at the same time (though I could do it as a separate step, which then asks me if it's a Bump map or a Normal map). Cool, and thanks for the testing, I will check, maybe I need an update or something, thanks again Mate! :D
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