|
Author
|
Message
|
|
yoyomaster
|
yoyomaster
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 272,
Visits: 1.3K
|
Again, thank you all for your kind replies, very useful, and thanks for the run-down rampa, Grabiller, I own ProEXR, but thanks, and thanks for the pointers on 32 bits files, will look it up in the manual.
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
|
Sorry. I didn't give a step-by-step with the image I posted. I used your EXR.
Try this:
Double-click the displacement texture tile to load your own file. Load your 32 bit EXR. In the box, check "vector displacement" and also "assign to bump". Now scroll down in the material panel to the "tessalation" section. Set the tessalation to 10 and the multplier to your preference.
The third slider is the one that is grayed out when using an EXR, as the EXR contains that data already.
|
|
|
|
|
GOETZIWOOD STUDIOS
|
GOETZIWOOD STUDIOS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.2K,
Visits: 7.2K
|
yoyomaster (1/25/2017) ../..it was exported as 32 bits EXR which I think gives more depth to the file to some extend../..iClone support 32-bits *.exr files for displacement maps but they are supposed to be used for a very specific task, low to high polygonal mesh displacement: 1) The displacement information is in the Red channel only. 2) It is supposed to come from a displacement map baked between a high poly object and its low poly counterpart, so that map should be applied to the low poly version of a high poly version from which the displacement map comes from. 3) There is no "Base Value" slider because the values inside the displacement map red channel are supposed to be the absolute distances between the high and low poly surface.
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
|
|
|
|
|
GOETZIWOOD STUDIOS
|
GOETZIWOOD STUDIOS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.2K,
Visits: 7.2K
|
yoyomaster (1/25/2017)
rampa (1/25/2017)
It was actually designed around 32 (or was it just 16?) bit EXR images, but you can get away with jpegs. When using the EXR, you'll notice that the "base value" slider in the tessalation section is grayed out.  Hello Rampa, thanks for the reply, it was exported as 32 bits EXR which I think gives more depth to the file to some extend, but I can easily convert them to whatever is needed with Photoshop. There is a free OpenEXR plugin for Photoshop downloadable here: http://www.exr-io.com/Perhaps it will give you more options, I actually did not had time to test it myself, I will when I'll get the chance but perhaps it will be already useful to you. It is supposed to be quite powerful. Let me know. UPDATE: oops, a bit tired here, I red "../..but I CANT easily convert../.." instead of "I CAN". Sorry about that. Nonetheless, this plugin might be still useful though.
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
|
|
|
|
|
yoyomaster
|
yoyomaster
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 272,
Visits: 1.3K
|
rampa (1/25/2017)
It was actually designed around 32 (or was it just 16?) bit EXR images, but you can get away with jpegs. When using the EXR, you'll notice that the "base value" slider in the tessalation section is grayed out.  Hello Rampa, thanks for the reply, it was exported as 32 bits EXR which I think gives more depth to the file to some extend, but I can easily convert them to whatever is needed with Photoshop.
|
|
|
|
|
Peter (RL)
|
Peter (RL)
Posted 8 Years Ago
|
|
Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
|
sw00000p (1/25/2017)
yoyomaster (1/25/2017)[...but I should have mentioned that I am using 32 bits exr files, Notice the response to you (exr)?... "I'm not sure." ...that's be Reallusion has not told them how it works. Note; Careful using Tessellation Shadows.... a serious resource hog. sw00000p why are trying to start an argument with these unnecessary comments. Despite constant warnings you continue to do this. If you have nothing constructive to say then stay out of the thread. If you want to continue to be a part of this community you really are going the wrong way about it. :angry:
Peter Forum Administrator www.reallusion.com
|
|
|
|
|
CtrlZ
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 328,
Visits: 4.5K
|
[/quote]rampa will teach you ^^[/quote] Lol!
Home built liquid cooled AMD Ryzen 7 1800X cpu (8 core 16 thread) 4.0GHz, rtx 3090, ASUS Crosshair VI Hero motherboard, 64 GB RAM, 500 GB SSD (Samsung 850 EVO) 6 TB HD's 4K monitor.
|
|
|
|
|
GOETZIWOOD STUDIOS
|
GOETZIWOOD STUDIOS
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.2K,
Visits: 7.2K
|
sw00000p (1/25/2017)
animagic (1/25/2017)
sw00000p (1/25/2017)
Notice the response pertaining your (exr) workflow?... "I'm not sure." ...that's because Reallusion has not told them how it works.
That's just another assumption out of nowhere...:doze: Extensive documentation was provided by RL regarding this functionality in the form of a Tessellation Learning Kit. It includes a guide entitled: 32-bit Height Displacement Mapping. I don't see why you again start interfering in a thread of someone who has a question and who we are trying to help. There is no shame in not being sure of something, and it is smart to ask. ../.. Does iClone support (exr)? ../.. rampa will teach you ^^
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
|
|
|
|
|
animagic
|
animagic
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
|
sw00000p (1/25/2017)
Notice the response pertaining your (exr) workflow?... "I'm not sure." ...that's because Reallusion has not told them how it works.
That's just another assumption out of nowhere...:doze: Extensive documentation was provided by RL regarding this functionality in the form of a Tessellation Learning Kit. It includes a guide entitled: 32-bit Height Displacement Mapping. I don't see why you again start interfering in a thread of someone who has a question and who we are trying to help. There is no shame in not being sure of something, and it is smart to ask.
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
|
It was actually designed around 32 (or was it just 16?) bit EXR images, but you can get away with jpegs. When using the EXR, you'll notice that the "base value" slider in the tessalation section is grayed out.
|
|
|
|