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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 3.2K,
Visits: 29.2K
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In Iclone 5 you could tile the texture by 999, since the Iclone 6 it's only 99. So you have to make a bigger tiling in photoshop to have good resolution. You have diffuse, Detail, Bump,AO to "break" the Tiling effect. And now I notice when you render the LOD popping disapaers.
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 3.2K,
Visits: 29.2K
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LOD is for things far from the camera. I don't know what you expect of quality but The terrain engin of Iclone could have very good result. Better that what I saw in certain Games ;)
This 2 picture are from the same terrain I made in 2 hours with Earthsculptor. No artistic research in this... ;)
In realtime world you have no choice to tile your texture to have good definition in close up. The only way to have good result from far to close in one shoot is to use procedural shader wich recompute the texture at each frame. Realtime Engine use LOD to switch with the POV distance. Hpe this can help. 
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Jfrog
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 702,
Visits: 4.7K
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Thanks for all your inputs guys. LOD is a great option to save on computer resources. The only things it does not bring any more details on close-up shots of the terrain. I am actually really happy with the medium and far views of the terrains of the worlds but the close-up of the terrains still look low res. The only way to mask it is to plants some herbs and grass to add details to it which isn't that bad, but then you also have to add a lots of herbs and grass on the medium shots to make it more realistic. Thanks again.
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
Horror Stories in VR Immersive Sound VR Immersive Sound VR on Oculus TV
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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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wendyluvscatz (6/7/2017) which is why iClone needs drop shadow and I still mostly use iC5 for composition I do not have world machine btw but it like many softwares could be used in background videos if only they had kept the drop shadow option.You will be pleased to know that a form of drop shadow will be back in IC7. A shadow can be cast on a dummy plane or other dummy object, which itself will be invisible of course.
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wendyluvscatz
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wendyluvscatz
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 2.5K,
Visits: 19.4K
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which is why iClone needs drop shadow and I still mostly use iC5 for composition I do not have world machine btw but it like many softwares could be used in background videos if only they had kept the drop shadow option.
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 3.2K,
Visits: 29.2K
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Keep in mind that Iclone is a realtime software and can't handle very hirez props and huge texture in a fluidish behavior. That's why they created an inHouse terrain. As you can see, the more you step back the more LOD terrain appear. In UDK their is the same technic but you can choose witch part of your terrain switch in LOD mode. World machine can because it deals only with one mesh terrain, not props, characters , animations, physics, etc...
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IO1
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 76,
Visits: 371
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The mesh density is very high for obj exports from world machine to get a decent resolution you require a very high poly output. If the displacement map isn't tiled can it provide enough detail even at 16k being spread over so much distance animagic?
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Jfrog
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 702,
Visits: 4.7K
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Yes thank you. It seems to be possible but I was more looking for user feedbacks. One thing that's scare me is that the latest worldmachine tutorials were posted in october 2013. I would also like to find out what other options are possible for High quality 3d environment within clone. There is absolutely nothing in the content store. CC v2 is amazing, Iclone is great for quick animation but the weakest link is the lack of 3d hi res environments.
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
Horror Stories in VR Immersive Sound VR Immersive Sound VR on Oculus TV
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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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I'm reading WorldMachine can export a mesh, so that would allow you to import it via 3DXchange. It also exports height maps, which you could use either in the iClone terrain feature or as displacement map for a plane.
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IO1
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 76,
Visits: 371
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Hi Jfrog im not sure to be honest, as far i can tell world machine terrains are not compatible with IC6, im not sure about IC7 yet. It would be great if they included support for these types of terrains.
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