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World machine terrain compatibility in Iclone

Posted By IO1 10 Years Ago
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mtakerkart
mtakerkart
Posted 9 Years Ago
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LOD is for things far from the camera. I don't know what you expect of quality but The terrain engin of Iclone could have very good result.
Better that what I saw in certain Games ;)

This 2 picture are from the same terrain I made in 2 hours with Earthsculptor. No artistic research in this...;)
In realtime world you have no choice to tile your texture to have good definition in close up. The only way to have
good result from far to close in one shoot is to use procedural shader wich recompute the texture at each frame.
Realtime Engine use LOD to switch with the POV distance. Hpe this can help. 

https://forum.reallusion.com/uploads/images/8fdde3d2-ad71-4fd5-9b4a-c8d3.jpg
https://forum.reallusion.com/uploads/images/ca8a0351-d62b-448e-b28a-5be4.jpg





mtakerkart
mtakerkart
Posted 9 Years Ago
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In Iclone 5 you could tile the texture by 999, since the Iclone 6 it's only 99. So you have to make a bigger tiling in photoshop to have good resolution.
 You have diffuse, Detail, Bump,AO to "break" the Tiling effect.
And now I notice when you render the LOD popping disapaers. 


Jfrog
Jfrog
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Thank you for the nice movie and tips mTakerKart.  4k is so nice when it is not split between 6 cameras.  I never rendered anything but VR360, so I always have around 700 pixel of resolution at 4k.

Was this rendered in Iclone 7? It looks very nice. Your mid shot cottages seems to have great resolution too. If you don't mind asking, do you like earth sculptor?
I read a bit about it but I think there is no 64 bit version of the software isn't it?

Thank you.

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mtakerkart
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You can have same resolution with IC 6 and there is no LOD pop too.

https://forum.reallusion.com/uploads/images/77f28a30-fe91-4585-9a75-bc12.jpg

Yes it's IC7.And I love Earthsculptor , I have the paid version but the free version is enough for my need. I only use it for carving and assign texture area. All of the Textures work is done
in Iclone. There is 3 good Reallusion tutorial about it. But today we need only the texture the export plugin is useless.

https://forum.reallusion.com/uploads/images/9ff6c352-ef55-4df0-a2b9-3592.jpg 
animagic
animagic
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Nice terrain work.

As to LOD: I always get an LOD pop with trees and sometimes with shadows too.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Rampa
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You can disable LOD in the preferences if you don't want the jumps in detail. It looks better with it off.
https://forum.reallusion.com/uploads/images/57ec7729-c610-4d4f-8f2a-cf02.jpg

mtakerkart
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@Animagic  Thank you !

The poping desapear when rendering in Final render-super sampling , not in a preview mode.
Jfrog
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Really nice!  Thank you for the tips and infos.

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Rampa
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I think it is also worth pointing out that if you use meshes instead of the heightmap, you can use Substance materials and displacement. Using tesselation and displacement, you can add all sorts of new detail that will be a magnitude higher than the actual mesh resolution.
mtakerkart
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About this "substance " Rampa , do you know if some one has created a 7 color substance (like in CC) that we can use on the prop terrain.
Painting the textures aeras in photoshop with Black , red, yellow , green, etc.... Then reassign the true texture in Iclone.
I tried to look inside Substance designer but give up because  of the very hermetic philosophy...:ermm:

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