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Motion Curve Graph Editor: Pipeline only?

Posted By eternityblue 9 Years Ago
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Rampa
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There are some possible tricks that will give you smoothing when puppeteering with the mouse, but a graph editor really is not it.

You could try setting your mouse speed to super slow before capturing. This should allow for a slower, smoother movement of your wrist, and thus less jumpiness. The next step would be to thin the data. Squish the clip out to twice as short and recapture it using the direct puppet without recording anything new. Now stretch it back to normal length. That should give you a less dense stream of points to work with.

Mouse puppeteering is tricky to do well.
justaviking
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In my opinion, the graph editor seems misplaced.

I certainly understand it being a premium feature, but in my view it should be one tier (level/bundle/package) below Pipeline.

To me, Pipeline is for people who want to export assets for use in non-iClone applications, often by other people.  That market would have a lot of focus on game developers.

Movie makers never need their assets to leave their computer, as they only export the movie.  (I'm ignoring "production teams" for the moment.)  A person making a movie will certainly benefit from the graph editor.  In my opinion (which is worth very little to Reallusion), you should not need a Pipeline license in order to have access to the graph editor.

Lastly, as Animagic has eloquently pointed out, based on past experience with Reallusion, there is room for some corrections (possibly) and clarifications (certainly) to the limited, initial publication of the marketing material for iClone 7.



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mtakerkart
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Posted 9 Years Ago
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the need of curve editor is not for the ease/smooth/interpolation . We had that since a long time.
Curve editor is to have access to x,y,z translation and x,y,z rotation SEPARATELY AND NOT IN ONE TRACK!!!!!
Rampa
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pumeco (11/26/2016)

... but again, moaning aside, I just watched the video again and spotted the "Film Aspect Ratio" control :w00t::D
It is times like these that ones mind goes into meltdown, such conflicting emotions ...


It always takes a few viewings, and there are always goodies hidden in the UI panels. That's for sure! :)

pumeco
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... but again, moaning aside, I just watched the video again and spotted the "Film Aspect Ratio" control :w00t::D
It is times like these that ones mind goes into meltdown, such conflicting emotions ...






pumeco
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Sure thing, Ramps, that's what I told myself every time I saw people complaining that they had no curves!!!
Have these peasants never heard of the Ease-In and Ease-Out curves function, I used to ask myself :P

What I meant was that without any mouse smoothing, a basic Curve Editor would at least be useful for thinning-out and smoothing-out robotic mouse recordings.
A basic Curve Editor would even help ease the pain of not having multi-pass mouse recording going to separate layers.

Those two features I'm wanting (and would rather have than a Curve Editor anyday), I honestly don't think we have either of them, but we'll see.






Rampa
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We already have "the basics", actually. That is what the existing curves are. Granted a continuous envelope along the entire track would probably help with visualizing it better. So yeah. The "non-advanced" version has been in iClone for a long time now. :P
pumeco
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eternityblue (11/26/2016)
I'm not quite sure I understand what you mean, nor that you understood me :) I simply mean, if I set an interpolation mode in iC7, or maybe more importantly, someone else sets the key that I'm collaborating with, or from an old project, then I look at it in Pipeline, how exactly will it then be represented,m without me touching it or converting it, will it be a useful display, or will working between these two tools cause some unforeseen headaches? I would hope it would be seamless. Anyhow, kinda moot for me I guess as I'll eventually buy Pipeline, but still, IMO iClone would be much better if it had it for all versions out of the box, if done well, I see no reason for it to be anywhere more complex to understand as the current interpolation tool, actually the graph editor would put the interpolations in a lot more context and make it easier to understand what is happening to what and when. So I'm just left with they left it out because they knew people would pay for it. I can disagree with the wisdom of that decision while still otherwise loving their product, I assume ;)


I'm not bothered about a Graph Editor personally, I'm really not, cause I doubt I'd ever touch it anyway.  But I agree it seems a bit ridiculous to restrict it to Pipeline.  It should be in all versions of iClone simply because iClone is an "animation" program, and it should have had this ability long ago.  If they wanted to make the Graph Editor a "Puller" for attracting users to Pipeline, I think they'd have been better off putting it in all versions, and just restricting advanced abilities of the Graph Editor to the Pipeline version, stuff that would effect people who want to work with games etc.   But to keep it completely out of the other versions, the Graph Editor basics, that seems a bit of a shame more than anything because it's "iClone" that is supposed to be the animator, yet they're restricting this animation feature to those who want to export away from iClone - so the benefit is sent elsewhere for the most part :Wow:

All I want to see in the next video, is mouse smoothing, and the ability to record each pass on a separate layer.







eternityblue
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I'm not quite sure I understand what you mean, nor that you understood me :) I simply mean, if I set an interpolation mode in iC7, or maybe more importantly, someone else sets the key that I'm collaborating with, or from an old project, then I look at it in Pipeline, how exactly will it then be represented,m without me touching it or converting it, will it be a useful display, or will working between these two tools cause some unforeseen headaches? I would hope it would be seamless. Anyhow, kinda moot for me I guess as I'll eventually buy Pipeline, but still, IMO iClone would be much better if it had it for all versions out of the box, if done well, I see no reason for it to be anywhere more complex to understand as the current interpolation tool, actually the graph editor would put the interpolations in a lot more context and make it easier to understand what is happening to what and when. So I'm just left with they left it out because they knew people would pay for it. I can disagree with the wisdom of that decision while still otherwise loving their product, I assume ;)

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mtakerkart
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iClone 7 WON'T lack in RAPID  - PRO animation.


Yes swoooop. Graphe editor would be since the 4th version. Users would have 4 years to learn it
till the 7 version. But all over the year Reallusion told us it was very complcated to develop.
PBR would be 2 years ago but clearly it was too expensive to develop... and so on.

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