Hello guys, how is everybody? :)
I am facing a problem and i would like some feedback. I have a 3rd party character which was converted to iAvatar.
The problem is that, no matter what motion i choose to apply on it, this weird thing happens.
76% of original size (was 665x19) - Click to enlarge
I did some tests, and the one thing i realised is that this problem occurs when the character moves vertically, not horizontally. To clarify, it goes like this: if i apply a walking motion, and press "reset pivot", everything runs smoothly, because the character walks on the X axis. But if i apply a motion which makes the avatar's body move on the Y axis (ex. falling down, jumping), then this anomaly appears.
Also, all physics simulations are off and no baked animation exists.
Any thoughts?
Thanks :)
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Phoenix ;)