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Moving Parts of Face and Angle Change Issues

Posted By elvenafro 8 Years Ago
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elvenafro
elvenafro
Posted 8 Years Ago
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Hello everyone,

I recently purchased G2 Power Tools Vol. 1 for my copy of CrazyTalk Animator 2 Pipeline. When I adjust the position of facial parts from the composer kits on the face of my character and I turn the character to a different angle, the facial parts that I moved go back to the default position (scrunched up). Is there a way to keep these facial parts in their respective altered positions when changing view angles? 

Thank you in advance. 

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toonsunlimited
toonsunlimited
Posted 8 Years Ago
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Another Forum member had a similar problem.
This video should help resolve your problem.  



Based off the information you provided, you created a custom look for your character in one angle.  You will need to do the process over, but this time, make sure you check the "Angle linked" button for the eye height, nose height, and eyebrow height.  Once you have all the facial parts at the right height that you want, uncheck the "Angle Link" button and then move those part either left or right to your liking.  This allows are the part to be at the same position when rotating.  Once you have everything the way you wanted, and you have tested everything throughly, you should save your character to that all of those pieces will remain in the same place for future animation.

If you are still having problems, let me know, and I can do a short video for you.
Take Care,
Janell

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elvenafro
elvenafro
Posted 7 Years Ago
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Thank you so much!
I took a break from animating, but I'm getting restarted now.
I'll definitely give that a try. 

P.S. - You make a ton of awesome products in the marketplace store! 



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