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Kevin.S
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Kevin.S
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.2K,
Visits: 71.8K
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AasmundSchei
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AasmundSchei
Posted 10 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 225,
Visits: 2.0K
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All I wish is Nvidia iRay rendering in the viewport with all the settings as you get in the iRay renderer in SubstancePainter
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
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Mythcons
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Mythcons
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 455,
Visits: 3.2K
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1) I think the real issue is that Reallusion should have a separate creation studio that integrates with the Reallusion pipleine.
2) I think the Character Creator should reference UV sets when it comes to import/export compatibility, rather than the overly strict vertex order it currently supports. I would urge Reallusion to take a look at Adobe Fuse, which actually allows you to edit geometry and import back into the Fuse software, as long as the geometry lines up with the UV restrictions. This would be a VAST improvement and allow for even greater customization.
3) What about support for Houdini Engine? Is that even possible?
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Lamias
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Lamias
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 646,
Visits: 2.9K
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I agree with all 3 of them, and i would like to add this: Make motion blending easier. Right now blending two or more motions together takes more time and effort than it would need to. It should be a simpler process IMO. That feature, along with a curve editor and improved facial animation, will set the foundations of a new era!! :D
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My YouTube Channel Phoenix ;)
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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Looks like Iclone 7 is in the works. What are the user wishlist?
1. Pbr support 2. Weightpainting - we already have vertex editing capabilities in CC why not assigning vertex weights 3. Faster method for motion retargetting - a way to quickly create profiles/setups that seamlessly import mocap data from different sources like optitrax, ipisoft, etc into Iclone itself.
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