Iclone 7 wishlist


https://forum.reallusion.com/Topic294677.aspx
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By hattori kun - 10 Years Ago
Looks like Iclone 7 is in the works. What are the user wishlist?

1. Pbr support
2. Weightpainting - we already have vertex editing capabilities in CC why not assigning vertex weights
3. Faster method  for motion retargetting - a way to quickly create profiles/setups that seamlessly import mocap data from different sources like optitrax, ipisoft, etc into Iclone itself.
By Lamias - 10 Years Ago
I agree with all 3 of them, and i would like to add this: Make motion blending easier.

Right now blending two or more motions together takes more time and effort than it would need to. It should be a simpler process IMO.

That feature, along with a curve editor and improved facial animation, will set the foundations of a new era!! :D
By Mythcons - 10 Years Ago
1) I think the real issue is that Reallusion should have a separate creation studio that integrates with the Reallusion pipleine.

2) I think the Character Creator should reference UV sets when it comes to import/export compatibility, rather than the overly strict vertex order it currently supports. I would urge Reallusion to take a look at Adobe Fuse, which actually allows you to edit geometry and import back into the Fuse software, as long as the geometry lines up with the UV restrictions. This would be a VAST improvement and allow for even greater customization.

3) What about support for Houdini Engine? Is that even possible?


By AasmundSchei - 10 Years Ago
All I wish is Nvidia iRay rendering in the viewport with all the settings as you get in the iRay renderer in SubstancePainter
By Kevin.S - 10 Years Ago
Realistic fluid simulation please .......an advanced particle system,  a free form sculptor like sculptris ....Iray .....face mocap with webcam...just a few suggestions :-)









By sbaerman - 10 Years Ago
- PBR + 581x
- Particle Systems for fog, rain, water ....
- Facial Mocap
- enhanced editing features for animation

By Kevin.S - 10 Years Ago
sbaerman (8/24/2016)
- PBR + 581x
- Particle Systems for fog, rain, water ....
- Facial Mocap
- enhanced editing features for animation


They already have rain fog water rain lighting etc video i made with weather.

By 4u2ges - 10 Years Ago
1. A mirror prop (sigh).
2. Improved Fingers and Face transition animation between keys (in sync with the rest of the bones). As of now a slight amendment of face/fingers keys at certain point greatly affects key-frames created way back (again, compare to other bones).
3. Improvement of face animation. Give us a great smile for a change showing all 32 :D!
4. Yes, Iray!
By sbaerman - 10 Years Ago

[/quote]
They already have rain fog water rain lighting etc video i made with weather.

[/quote]
Yes they have rain & co from 2009 or so. Check a modern computer game (i guess they are realtime too) and the quality they achieve vs. Iclone.
By Kevin.S - 10 Years Ago
sbaerman (8/25/2016)


They already have rain fog water rain lighting etc video i made with weather.

[/quote]
Yes they have rain & co from 2009 or so. Check a modern computer game (i guess they are realtime too) and the quality they achieve vs. Iclone.[/quote]

Yap thats why I suggested an advanced particle system :-) If they could get up to unreal unity levels would be awesome. 
By VirtualMedia - 10 Years Ago
My guess is 7 and all it's new features are already being tested and perfected. Might wanna change post to IC 8 wishlist :Whistling:
By sbaerman - 10 Years Ago
Hi there,

I think PBR is tested and working already, but they are holding it back for the moment, as they are releasing first Crazy talk animator. I am quite sure, that release will not be ealier than End of September Oktober timeframe. The release for Iclone maybe then before x-mas. I just checked and saw that version 6 will have it's second aniversary around that time.


By eternityblue - 10 Years Ago
Maybe a dumb suggestion, I dunno, but a way to paint to the opacity map from iClone to hide poke-throughs. I'm not asking or expecting a full paint program, but something that could at least do this masking would be great. Same with displacement and weight maps, it would just be so more organic.
By hattori kun - 10 Years Ago
VirtualMedia (8/26/2016)
My guess is 7 and all it's new features are already being tested and perfected. Might wanna change post to IC 8 wishlist :Whistling:



Don't know. With IC6 they probably didn't plan on adding CC. But during the IC6 cycle they probably thought it would be a cool feature so they created it.
There's still a lot of time for IC7 to develop if we're on a 2-3 year cycle. This wishlist is more of what could still be added to IC7.
By JasonWynngard - 10 Years Ago
I'd like to see IC7 with mocap ability to track fingers. I tech American Sign Language (ASL) and this feature would be huge help.
By Dragonskunk - 10 Years Ago
File features: recent files list, numeric incremented save.
Edit prop in 3DX, apply to iClone option.
Custom 3DX face puppet option as Face Keys.
Motion layer to keyframes or reverse of Collect Keys.
Retime selected keys, match selected keys with motion duration stretching.  
Shape emitter.
Bone to bone collision detection/avoidance.
Bone angle relative morphing. eg: Bend elbow = muscle bulge.
Onion skin with option to just view the skeletons to keep processing lightweight.
Simple automatic crowds.
Freehand drawn path.
Mute all button in timeline panel.
Sliding timeline markers with go to next/previous marker buttons on timeline.
Masking planes, shape hides only a selected prop or avatar that comes between the camera and the prop but nothing else.
Shape or color coded to identify transition curves type keyframes.
Hide or floating window message panel option.
Textures at 100% Strength as the default value.
Force zero on X and Y hip coordinates at all frames option when saving motion.
Remove from object: material keys, constraints keys, button.
Start simulation, physics, spring bones, particle emit, etc. have a start frame prior to start rendering frame.
Animatable bone stretching for spine or cartoon exaggeration.
By justaviking - 10 Years Ago
Dragonskunk (8/31/2016)

Animatable bone stretching for spine or cartoon exaggeration.


Love your list.

Re "Bone Stretching"...  I thought bone stretching came with iClone 5.5.  I remember a Reallusion marketing animation of a cat jumping, and they stretched the cat during the jump.  Anyone else remember that video?  Maybe it was specially rigged to enable that, and doesn't apply to avatars.


iClone 7... or 6.6???...  Curve editor so it would be vastly easier to make smooth, natural-looking animations without all the "jerk motions" at the keyframes.
By Rampa - 10 Years Ago
Bone stretching is currently only for skeletal props. The cat is a prop. :)
By davood.kharmanzar - 10 Years Ago
Just facial animation via facial captures ...
By animagic - 10 Years Ago
hattori kun (8/29/2016)
Don't know. With IC6 they probably didn't plan on adding CC.

Actually, they did. Mason and Heidi were always considered transitional characters (hence Beta in the bone names) with very few customization options. It's just that CC took additional time (intended or not) and they didn't want to postpone the release of IC6 further.
By hattori kun - 10 Years Ago
animagic (9/1/2016)
hattori kun (8/29/2016)
Don't know. With IC6 they probably didn't plan on adding CC.

Actually, they did. Mason and Heidi were always considered transitional characters (hence Beta in the bone names) with very few customization options. It's just that CC took additional time (intended or not) and they didn't want to postpone the release of IC6 further.



That's cool. I wonder what will be the next big feature we see.
Adding to the list.
Better particles. Simple automatic crowds or connection to Anima crowd sim.
By eternityblue - 10 Years Ago
Make transparencies play nice with DOF.
By sbaerman - 10 Years Ago
magnetic copy function of props, eg. to build walls, or use builder packs more easy. So elements "snap" on rather you have to fiddle around, building scenes. Especially nice, if you build something that is round.

By LPmoviestvs - 10 Years Ago
Tracking or  in AppEditer or realtime edtter like in  sfm    projection  like in blander or hitfilms
By yancowles - 10 Years Ago
Tab key focuses next field.
By yancowles - 10 Years Ago
Hot swappable props as per characters.
By hattori kun - 10 Years Ago
Can't believe I forgot.  Well I haven't used indigo for a year now because its just unusable for animation.
So...Please fix the indigo plugin so it won't export duplicated files. Its just a nasty bug.

By justaviking - 10 Years Ago
hattori kun (9/2/2016)
...Please fix the indigo plugin so it won't export duplicated files. Its just a nasty bug.


In FeedBack Tracker:
http://www.reallusion.com/FeedBackTracker/Issue/Make-Indigo-multi-frame-export-more-efficient-by-using-a-single-copy-of-things-that-don-t-change/1/indigo

Add a vote if it's important to you.
By hattori kun - 10 Years Ago
Voted for it a while back.
So there's only 14 indigo users. :D
No wonder they don't want to fix the bugs.
By justaviking - 10 Years Ago
hattori kun (9/4/2016)
Voted for it a while back.


Clarification... I didn't mean only "you" specifically in my previous post.  I meant "anyone reading the post" should vote if it's important.  I do hope it gets fixed.

By jollyro - 10 Years Ago
My wish: Build in Renderer for Iclone, that can also render animations without changing the format, cameras, lenses, material for high end videos. That would be great !

Better water physics would be another wish, maybe a wave generator, that can create different kind of waves. 

Have fun, guys!
By Darren01 - 10 Years Ago
the mouth on iC6 avatars still doesn't animate well. It's improved a lot, but smiles in particular look wrong.
It's not realistic, needs more animation points
Daz3d and even Sims characters have more realistic mouth movement/shape

By VirtualMedia - 10 Years Ago
Darren01 (9/7/2016)
the mouth on iC6 avatars still doesn't animate well. It's improved a lot, but smiles in particular look wrong.
It's not realistic, needs more animation points
Daz3d and even Sims characters have more realistic mouth movement/shape



Welcome to the club :P Word is RL is gonna give the facial animation a total overhaul in next version.

In the meantime check out what 3Dtest is doing with Face Puppet Mods




By IO1 - 10 Years Ago
Id like to see something like pro-builder for unity 5 and id also like to see a much more advanced terrain system the present one is dated. And of course the lighting system it may make you cry if you put any of your models into ue4 for quick test and see how lovely they look. I think iclone should splice some of its genetic material with ue4.  
By hattori kun - 10 Years Ago
Always wanted this one.


Basically if you name an item/camera  with something like Camera #45-100 and click on it on the scene,  it will automatically jump to frame 45 and limit the timeline to frames 45 to 100. Pretty smart workflow boost for working with multiple cameras in a scene.
This is different for the camera switcer duing rendering. 
By hattori kun - 10 Years Ago
Deformers in IC7

By hattori kun - 10 Years Ago
Referencing items.

From other 3d packages we can reference/xref items and put them in a scene without bloating the file size of the scene file.
Right now IC duplicates all files from the library  when we add it to a scene. The file size becomes huge.
By animagic - 10 Years Ago
hattori kun (11/11/2016)
Referencing items.

From other 3d packages we can reference/xref items and put them in a scene without bloating the file size of the scene file.
Right now IC duplicates all files from the library  when we add it to a scene. The file size becomes huge.

This has been brought up in the past, and for reasons of portability of a project I would want to make that optional for those who want to reference things. I have older DAZ and Poser projects that are unusable, because the referenced objects cannot be found. Referencing requires things to stay in one place, so if you rearrange your stuff you're in trouble.
By hattori kun - 10 Years Ago
Referencing is always an option in other appz. Meaning most of them can embed the files in the scene or link to them externally in the hd.
And there's always a way to package these files and send them to a render farm if needed.
As people are squeezing more and more detailed assets into Iclone scenes, file management is becoming a major concern.
Duplicated assets, scene that take very long to load, etc, would benefit from referencing.
By hattori kun - 10 Years Ago
Instancing geometry to save memory. Just use one mesh to save memory like the wolf in the video is cloned multiple times using instancing.
With some flocking particles its easier to do big scenes without performance hit.

By hattori kun - 10 Years Ago
Hitfilm 2017 added Depth maps natively.
Maybe Iclone 7 can add it without using fog tricks.

http://hitfilm.com/pro/whats-new

https://s3.amazonaws.com/fxhome-static/images/product/hitfilm-pro-2017/depth-matte-before.jpg

https://s3.amazonaws.com/fxhome-static/images/product/hitfilm-pro-2017/depth-matte-after.jpg
By hattori kun - 10 Years Ago
Customizable, animatable morph slider panel inside IClone.
Like the custom morph sliders in CC.
By hattori kun - 10 Years Ago
Collision uses the mesh cage of the character instead of the primitives attached to the character rigs.
By hattori kun - 10 Years Ago
Render queue for rendering multiple scenes. Self explanatory but check out how Hitfilm 2017 did it or any network render manager like  backburner.
By pumeco - 10 Years Ago

I agree with everything you're wanting here, Hattori :)
And man, I wish they'd hurry-up and show us the spec for seven!


By brand468 - 10 Years Ago

Really hope for these improvements:
- Improved particle system, fire, smoke, etc. (waiting a long time now, I think switching to other software if it does not improve, this time)
- Pbr render
- Octane plugin
By mr_vidius - 10 Years Ago
my wih is that they fix the latest bug in iclone 6 before they comtinue on to iclone 7.

vidius
By willteix - 10 Years Ago
layers would be a nice feature. Even the inexpensive program Muvizu has layers.
By hattori kun - 10 Years Ago
willteix (11/21/2016)
layers would be a nice feature. Even the inexpensive program Muvizu has layers.

Animation layers?


By darth_angelus - 10 Years Ago
Those screenshots are a real tease :D

http://www.reallusion.com/event/iclone7-preorder/purchase.html
By eternityblue - 10 Years Ago
Well, it looks like I know what I'm getting for Xmas. I won't be able to 'unwrap' it for a while though. 
By hattori kun - 10 Years Ago
darth_angelus (11/21/2016)
Those screenshots are a real tease :D

http://www.reallusion.com/event/iclone7-preorder/purchase.html


Cool!
I hope Peter can clarify this.
If I buy, not upgrade, Iclone 7, do I get another license of Iclone 6?
I want to install it to another pc and use it for rendering while I'm working on another pc using another license of Iclone 6.
Hope that's clear.

By eternityblue - 10 Years Ago
I'm wondering if Speedtree will have any updates. iC6 used v.6, it is now at v.7.
By willteix - 10 Years Ago
Yes, and I ordered iclone 7 anyways :)
By hattori kun - 10 Years Ago
willteix (11/24/2016)
Yes, and I ordered iclone 7 anyways :)


Did you get a license to IC6?