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jollyro
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jollyro
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 84,
Visits: 503
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My wish: Build in Renderer for Iclone, that can also render animations without changing the format, cameras, lenses, material for high end videos. That would be great !
Better water physics would be another wish, maybe a wave generator, that can create different kind of waves.
Have fun, guys!
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Darren01
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Darren01
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 654,
Visits: 4.1K
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the mouth on iC6 avatars still doesn't animate well. It's improved a lot, but smiles in particular look wrong. It's not realistic, needs more animation points Daz3d and even Sims characters have more realistic mouth movement/shape
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VirtualMedia
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VirtualMedia
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 557,
Visits: 19.0K
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Darren01 (9/7/2016) the mouth on iC6 avatars still doesn't animate well. It's improved a lot, but smiles in particular look wrong. It's not realistic, needs more animation points Daz3d and even Sims characters have more realistic mouth movement/shape
Welcome to the club :P Word is RL is gonna give the facial animation a total overhaul in next version.
In the meantime check out what 3Dtest is doing with Face Puppet Mods
Virtual Media® / VTV® / The Virtual Entertainment Network... http://VTVLive.com
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IO1
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 76,
Visits: 371
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Id like to see something like pro-builder for unity 5 and id also like to see a much more advanced terrain system the present one is dated. And of course the lighting system it may make you cry if you put any of your models into ue4 for quick test and see how lovely they look. I think iclone should splice some of its genetic material with ue4.
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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Always wanted this one.
Basically if you name an item/camera with something like Camera #45-100 and click on it on the scene, it will automatically jump to frame 45 and limit the timeline to frames 45 to 100. Pretty smart workflow boost for working with multiple cameras in a scene. This is different for the camera switcer duing rendering.
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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Deformers in IC7
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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Referencing items.
From other 3d packages we can reference/xref items and put them in a scene without bloating the file size of the scene file. Right now IC duplicates all files from the library when we add it to a scene. The file size becomes huge.
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animagic
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animagic
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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hattori kun (11/11/2016) Referencing items.
From other 3d packages we can reference/xref items and put them in a scene without bloating the file size of the scene file. Right now IC duplicates all files from the library when we add it to a scene. The file size becomes huge.
This has been brought up in the past, and for reasons of portability of a project I would want to make that optional for those who want to reference things. I have older DAZ and Poser projects that are unusable, because the referenced objects cannot be found. Referencing requires things to stay in one place, so if you rearrange your stuff you're in trouble.
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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Referencing is always an option in other appz. Meaning most of them can embed the files in the scene or link to them externally in the hd. And there's always a way to package these files and send them to a render farm if needed. As people are squeezing more and more detailed assets into Iclone scenes, file management is becoming a major concern. Duplicated assets, scene that take very long to load, etc, would benefit from referencing.
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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Instancing geometry to save memory. Just use one mesh to save memory like the wolf in the video is cloned multiple times using instancing. With some flocking particles its easier to do big scenes without performance hit.
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