This tutorial shows how to create and export accessory from Maya to Character Creator:
Character Creator 1.5 Tutorial - Accessory Creation .
I tried to do the same with Blender. I imported an object from DAZ and parented it to the head bone. However, when I export the avatar as fbx without weight painting, Character Creator crashes when importing. When I weight paint as doing with clothing, Character Creator declares the object as "hair", not as "accessory". What am I doing wrong or which step(s) am I missing? (I do not own 3dExchange Pipeline and use the Body templates provided by Reallusion.) Any advice would be much appreciated.
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