Profile Picture

*Invitation* Design an Alembic plug-in for iClone

Posted By Melanie (RL) 8 Years Ago
You don't have permission to rate!
Author
Message
Melanie (RL)
Melanie (RL)
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)Distinguished Member (4.8K reputation)

Group: Administrators
Last Active: 8 Years Ago
Posts: 113, Visits: 898
Dear Developers,

As many of you may already know, in the iClone v6.5 update, one of the breakthrough features is the new Alembic export that can bring sophisticated vertex animation data to other 3D tools. However, for studios with serious production demands, the material assigning procedure is still a tedious task as one 3D character might take up to 20 steps to complete.

To skip this repetitive material assignment task, plug-in designers can utilize the Mesh to Material Mapping data to automate the material assignment process. This can make the Alembic export a simple one-click to other 3D tools, saving enormous time along the way.. 
 
We welcome any of you, who wish to design an Alembic plug-in for iClone, to let us know your requirements. If you are interested, please leave a comment and your contact info so that Reallusion can get back to you!
 
Now is your chance to jump in, and help out with the development progress! 

https://forum.reallusion.com/uploads/images/1e336899-f436-4717-82cb-df30.jpg

To learn more about Alembic export, please visit: 
http://www.reallusion.com/iclone/alembic/

Melanie
Edited
8 Years Ago by Melanie (RL)




Reading This Topic