|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 32,
Visits: 417
|
Hi all! When I create a normal map for a texture (on a 2D flat surface, such as a floor), when applied in iclone the normal map is always offset and generally somewhat smaller than the texture, although as images they have the exact same dimensions. I can more or less correct the size manually, but is there a reason the applied normal maps are always slightly different? (tried this in a few different normal map creation programs, all with same results).
|