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Problem with normal maps

Posted By IjonT 9 Years Ago
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IjonT
IjonT
Posted 9 Years Ago
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Last Active: 2 Years Ago
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Hi all!
When I create a normal map for a texture (on a 2D flat surface, such as a floor), when applied in iclone the normal map is always offset and generally somewhat smaller than the texture, although as images they have the exact same dimensions. I can more or less correct the size manually, but is there a reason the applied normal maps are always slightly different? (tried this in a few different normal map creation programs, all with same results).





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