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iClone Character Creator's Animated = Inside Real Footage?

Posted By Alon Dan 9 Years Ago
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iClone Character Creator's Animated = Inside Real Footage?

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Alon Dan
Alon Dan
Posted 9 Years Ago
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That will be super!
Thanks ahead and keep up the good job Rampa. :)
Rampa
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I could probably make a tut. Might be a day or so. Right in the middle of some character design right now. :)
Alon Dan
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Thanks for the fast reply Rampa, I appreciate it.

I've never used Alembic before, and very excited about it!
I guess I will give the Alembic built a try, looks great.

It sounds very interesting I will try to follow your steps, hope I will understand the workflow since it's new to me.
Any chance you will make a video tutorial to show how you make this? 

Rampa
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I have sent 3d data, including a "camera" to Blender. You will need 3DX Pipeline to export Alembic. If you don't have it, the demo is good for like 30 exports/days or something.

I don't have a demo currently but here's a brief run-down of what I did.

Shoot scene with a single camera in iClone, to keep things easy.
Link a primitive cube to your camera.
Export your actor as Alembic.
Export your primitive cube that is linked to the camera as Alembic.
Import both into Blender (alembic branch, see link)
Attach a Blender camera to your cube using the "align to mesh" option.
Switch to that camera view and render.

http://blenderartists.org/forum/showthread.php?399763-Dev-Win-Linux-build-Alembic-I-O


Alon Dan
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Hey All,

While working on my project, I was wondering about real-footage tracking... just for matter of experimenting of course, since I would like to experiment this area with iClone + Real Footage (moving camera).

I was wondering if anyone here already have an idea (or even better: a video tutorial) how to put an iClone animated character into a real footage.

But I'm not talking about a still-camera... I'm talking about a moving camera who can be tracked in Blender (I love it's fast tracking compare to others, but it's just me).
With a still camera it's super easy, just importing the footage to iClone and render... but that's not what I want to experiment. ;)

So... how should I do that?
I can track a footage in Blender as I said, but I don't have a data file-export from iClone to Blender so I need to do this manually somehow, I just don't know how to get into it.

I thought about put some objects around the character for tracking the scene but... what is it good for, I don't need to track the iClone scene, I need to track the real footage which is done in Blender anyway.

How would you solve this thing, please share I'm very curious to do some tests while learning iClone in so many weird areas and combinations.

Thanks ahead and sorry about my bad English.



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