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TIPS and TRICKS on How to use IC 360

Posted By Space Rider 4 Years Ago
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Space Rider
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Hi Guys
Well, we now have IC 360 for our videos. Nice but any tips or tricks seem to be unknown so I started this post to allow us to collect any info here from all users.

ADD YOUR TIPS and Tricks here;  and any info we can use. Lets keep it limited to that so we can reference it anytime here and not clutter the info needed with other things.

What I have experienced so far is:
1. All audio must be added in IC.....NOT POST in any other video editor as that changes the 360 format.
    That means that the video will not work properly on YT.
2. A To do any editing after setting the video to 360/YT> You can not work on the project. UnTic it to
    go back to do any further edit work.
3. Once 360 is set and you have the screen showing your clip> you may want to zoom in closer for centering
    or selecting n area point of turn. That allows you to move the areas of interest for better viewing.
4. Adding Cameras> that can cause problems if not placed correctly for 360 viewing.
5. Lighting> when you view at 360 you must set the lights according to what areas will show the lighting and
    how much light. Lights will shine far so set them properly.

OK that's all In have so far. Please add any info, tips and tricks here from your experience with 360.


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Space Rider
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YT Audio>
On YT once we upload our 360 video and publish it> the normal song addition will remove the 360 format.
BUT>>>>

You can experience a video's sound in all directions, just like real life, with YouTube spatial audio. Use it to take your spherical (360° and virtual reality) videos to the next level so that viewers can immerse themselves in your content.
You can only use spatial audio for 360-degree and virtual reality (VR) videos.

Learn how to upload 360-degree videos and virtual reality videos on YouTube.



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Kipster
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i mentioned this in the other thread.

to edit your 360 or add sound:
shut off the "youtube" option in the panoramic section
before rendering from iclone.
do your VFX,edits or sound in your editor
and export with the same settings
then use meta injector and upload to youtube

download meta injector
https://support.google.com/youtube/answer/6178631?hl=en
download 360 viewer
http://www.kolor.com/kolor-eyes/download/

i will post optimal export settings later
and a few more tips.


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Edited
4 Years Ago by budbundy
Space Rider
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Hi Bud
I am wondering about this injector? WHY would anyone need that? IC does it all for you. Just tic>360 and YT.then render the scene and wala upload to YT and watch it.
I have uploaded a few 360 vids clips and have had NO problem viewing them at all on YT in 360 views.

So why do we need that at all? Can you clarify the need for that and the proper usage, please so we all understand why and how and what purpose it has.

Thanks much! We all need to know all about all aspects of IC 360.


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Space Rider
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VR and 360 are 2 different types of videos as I understand it according to pro mag articles.
ON YT anyone can view any 360 video by just moving the scene around.NO Glasses needed or anything else.. but to view it on a headset it we must use a 360 viewer app installed on our cells. There are many free apps for that out there.

There are also many low budget 360 headsets that work fine. about $15 up on Ebay. 
Perhaps someone can explain the difference between VR and 360 for us to understand it better.






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Kipster
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yes iclone does do it automatically,  you stated above you cant add audio or edit
this is because the video when re-rendered is no longer YT 360 compatible
and needs the meta-data.
its best if you need to edit to not have the meta injected at all
and only done as the final step before upload.




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Ahhh thank Bud
Now I understand why and when and um how useful that is. Thanks again!
So basically, we make our video and then save it normally in IC. Load it into a video editor and add music/sound and save that and add the injector? Um How? details please.....
BUT then why at all? IC does it all....sounds, voice, music

On my com sys, I can not drop and drag from outside IC, weird and no solution. I can in any other program I have though just not IC. Inside IC>from dir/s I can, no problem.....but that caused me to add all of my audio files into a proper dir in IC. wo.

Thanks for the tips and explanation....it helps a lot for those like me that are 360 dummy certified. LOL


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Bray42 (7/29/2016)

Perhaps someone can explain the difference between VR and 360 for us to understand it better.

                                      
                                            this graphic sums it up..
http://i63.tinypic.com/29f86s5.jpg



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4 Years Ago by budbundy
4DFans
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Actually a 360 video is VR when watched thru video goggles at least the video portion. YT 360 seen in vr googles, Is not interactive and the version you do thru iclone does not have the audio experience but it can be pretty immersive. The yt 360 you see on your computer screen or smart phone is just a cleaver tool for Viewing and interacting with it but it is not VR.

some one mentioned having problem editing the IC360 video. I'm using a cheapy AVS Video editor, and I have been able to splice everything together (multiple videos, audio tracks, and images with title and transition effects) and then imprint it and it runs fine on YT. My only difficult was finding the right video formats to render it so it keeps the best quality (and admittedly doesn't crash).
this worked:
H.264/AVC (Intel) 
3840 x 2160 (or whatever resolution your using)
MP4 iso v.2 
Bitrate=16000

What I really came here for:
Want to start a Discussion on how to do VR Movies/Stories:
I re-rendered  my Blade Runner video as test in 360  (highly recommend seeing it in VR goggles) And it has brought up a lot of questions for me on how do you make a Movie in VR. When I went to edit my old video, I found my old video cuts just don't work. I wound up limiting the camera switch and pan/zoom to give the person the sense of being there and allow him to look around comfortably (I actually put him tin the police spinner as it's flying around). I also wound up adding additional props to make the environment more interesting (added the Blimp, more detail in the Sky to extend the city, and extended the road the spinner takes off of). Where I came into the biggest dilemma is when I was editing the camera in the scene of when Decker meets Rachel I realized I had no clue what I was doing. I don't thin my approach to dialog works. I planning on continuing to work on and add scenes to the blade runner video a way to experiment with doing a movie in 360

My observations and questions so far.
1) VR is more like a play than a cinema only with the audience on the stage, you can move (teleport) him around stage but you can't fix where he is looking. 

2) I can tell part of this effort is going to be balance giving the audience time to experiencing the environment (aka look around) while keeping his attention on story you wish to tell.  I think the spinner ride does well in the experience category. I was thinking of adding Decker walking from the back of the office (where Rachel and Tyrel appear from) to where he see the owl, to give the audience the ability to experience opulence once I add the statues, art work, cool technology, what ever I can think of. The difficulty is going to be getting his attention back into the story line. 

3) Along these lines, any ideas on how to get him back into the story.
        a. You can use some sound cues that something is happening but that would get to be rather contrived.  You would still need to make the audio cues early enough so that some one to find the object  you want them to look at.  
         b. You can have other characters in the scene look in the direction you want the audience to look.

4) Forcing someone to look behind them is difficult especially if the audience is sitting down so try to keep the action generally to the body plane forward. 

5) VR permits you to get in close but try to make it seem nature, don't get to close that you feel you violating personal space (unless that is what you are trying to convey). Also don't stand directly between to people talking.

6)  Should I  maintain a constant eye level for the camera is if it were a person with a specific height.   Or should I try to alter the camera height to create a dramatic effect.

7) if you try to tell the story from one of the characters in the  story (ie do a POV) and put the camera where the guys head should be how do you do represent his body and the heads attachment.

Ray Higgins
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Edited
4 Years Ago by 4DFans
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Might be interesting to use a "Camera man" that does not show up in the scene. Whether it's just the idea of a camera man, or an actual avatar, you could use the "look at" feature and moving position to guide the viewer. 

Jump cuts will be jarring, so have the camera actually walk around (or the floating camera just move around). One long, single take for an entire scene. Think of how you would view a street performance. Walk around to get different points of view.

I think sound/visual cues are appropriate. That's what gets our attention in real life.

Changes in lighting are used in theater to focus attention. The strongest example being the spotlight, but often with more subtlety.



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