Actually a 360 video is VR when watched thru video goggles at least the video portion. YT 360 seen in vr googles, Is not interactive and the version you do thru iclone does not have the audio experience but it can be pretty immersive. The yt 360 you see on your computer screen or smart phone is just a cleaver tool for Viewing and interacting with it but it is not VR.
some one mentioned having problem editing the IC360 video. I'm using a cheapy AVS Video editor, and I have been able to splice everything together (multiple videos, audio tracks, and images with title and transition effects) and then imprint it and it runs fine on YT. My only difficult was finding the right video formats to render it so it keeps the best quality (and admittedly doesn't crash).
this worked:
H.264/AVC (Intel)
3840 x 2160 (or whatever resolution your using)
MP4 iso v.2
Bitrate=16000
What I really came here for:
Want to start a Discussion on how to do VR Movies/Stories:I re-rendered my Blade Runner video as test in 360 (highly recommend seeing it in VR goggles) And it has brought up a lot of questions for me on how do you make a Movie in VR. When I went to edit my old video, I found my old video cuts just don't work. I wound up limiting the camera switch and pan/zoom to give the person the sense of being there and allow him to look around comfortably (I actually put him tin the police spinner as it's flying around). I also wound up adding additional props to make the environment more interesting (added the Blimp, more detail in the Sky to extend the city, and extended the road the spinner takes off of). Where I came into the biggest dilemma is when I was editing the camera in the scene of when Decker meets Rachel I realized I had no clue what I was doing. I don't thin my approach to dialog works. I planning on continuing to work on and add scenes to the blade runner video a way to experiment with doing a movie in 360
My observations and questions so far.
1) VR is more like a play than a cinema only with the audience on the stage, you can move (teleport) him around stage but you can't fix where he is looking.
2) I can tell part of this effort is going to be balance giving the audience time to experiencing the environment (aka look around) while keeping his attention on story you wish to tell. I think the spinner ride does well in the experience category. I was thinking of adding Decker walking from the back of the office (where Rachel and Tyrel appear from) to where he see the owl, to give the audience the ability to experience opulence once I add the statues, art work, cool technology, what ever I can think of. The difficulty is going to be getting his attention back into the story line.
3) Along these lines, any ideas on how to get him back into the story.
a. You can use some sound cues that something is happening but that would get to be rather contrived. You would still need to make the audio cues early enough so that some one to find the object you want them to look at.
b. You can have other characters in the scene look in the direction you want the audience to look.
4) Forcing someone to look behind them is difficult especially if the audience is sitting down so try to keep the action generally to the body plane forward.
5) VR permits you to get in close but try to make it seem nature, don't get to close that you feel you violating personal space (unless that is what you are trying to convey). Also don't stand directly between to people talking.
6) Should I maintain a constant eye level for the camera is if it were a person with a specific height. Or should I try to alter the camera height to create a dramatic effect.
7) if you try to tell the story from one of the characters in the story (ie do a POV) and put the camera where the guys head should be how do you do represent his body and the heads attachment.
Ray Higgins
4D Fans
Edited
8 Years Ago by
4DFans