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Simple Bodysuit With Blender Tutorial

Posted By Rampa 10 Years Ago
Rated 5 stars based on 4 votes.
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Cary B
Cary B
Posted 10 Years Ago
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Just checked and updated my Blender version. The new version does show the bones. 



https://forum.reallusion.com/uploads/images/848c8492-ac67-42c2-9d27-461e.jpg

Cary B
Cary B
Posted 10 Years Ago
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I have also had issues with CC crashing when I try to bring in the fbx file from Blender. One weird thing I noticed is that the fbx templates from RL do not show the armature or the skeleton in Blender. It is there there in your tutorial, but not when I open them in Blender. The scene tree shows it, but clicking the little eyeball does nothing to turn it on or off. 



https://forum.reallusion.com/uploads/images/848c8492-ac67-42c2-9d27-461e.jpg

Skuzzlebutt
Skuzzlebutt
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toppro77 (8/7/2016)
https://forum.reallusion.com/uploads/images/76388065-bcda-4766-92cc-155f.jpg
toppro77 (8/7/2016)
[quote][b]rampa (7/22/2016). What could be the problem?



when using 3ds max and getting this type of a error, it is because a simple units mismatch
(inches and cm)
i dont know if that will help with blender, but worth a try.



.
toppro77
toppro77
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toppro77 (8/7/2016)
rampa (7/22/2016)

It does not work for me. I have followed these instructions a dozen times and everything looks fine in Blender but when imported into CC the mesh of the base characters hands are pulled and stretched way down almost to the floor. The body suit looks fine but when saved to the content folder the arms are stretched way out of whack. When applied to a new character the suit is blown up to many times it's size like someone stuck an air pump in the characters shorts. What could be the problem?


toppro77
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rampa (7/22/2016)

It does not work for me. I have followed these instructions a dozen times and everything looks fine in Blender but when imported into CC the mesh of the base characters hands are pulled and stretched way down almost to the floor. The body suit looks fine but when saved to the content folder the arms are stretched way out of whack. When applied to a new character the suit is blown up to many times it's size like someone stuck an air pump in the characters shorts. What could be the problem? https://forum.reallusion.com/uploads/images/0d74328a-a4d9-45d1-b903-0dc7.jpg
toppro77
toppro77
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It does not work for me. I have followed these instructions a dozen times and everything looks fine in Blender but when imported into CC the mesh of the base characters hands are pulled and stretched way down almost to the floor. The body suit looks fine but when saved to the content folder the arms are stretched way out of whack. When applied to a new character the suit is blown up to many times it's size like someone stuck an air pump in the characters shorts. What could be the problem?https://forum.reallusion.com/uploads/images/9475314d-c5d1-4f9a-bbb6-2038.jpg
sjonesdc
sjonesdc
Posted 10 Years Ago
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Finally had time to work through the tutorial, did a little modification and ended up with this:

https://forum.reallusion.com/uploads/images/4da0514f-552f-4579-9140-f12a.png

I'm still trying to wrap my head around Blender and v6

sjonesdc :hehe:

STILL LEARNING!!!


markdsab
markdsab
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Every time I export to .fbx Blender crashes and the toggle system console says "FBX export prepare: Wrapping Animations... False 1.0"https://forum.reallusion.com/uploads/images/27c98813-7bd3-411c-b07a-fc2b.jpg
markdsab
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Yes, I forgot to update...Thanks!
wires
wires
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markdsab (8/4/2016)
need help the cloth, hair, acc menu is missing for me, how do you fix this?
https://forum.reallusion.com/uploads/images/66f0a91c-9926-4728-9ef5-57ef.jpg


Are you sure that you are running the latest version of Character Creator? Click on Help>About Character Creator, it should show version 1.5.1913.1.

https://forum.reallusion.com/uploads/images/5c6ebc6d-520a-49b7-93c9-3610.png



Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.



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