Character Creator works with most 3rd party application. Internally we have tested for basic compatibility with Cinema 4D but we hope to have more in-depth analysis from the user base. Please post your methods and findings here for the community as a whole. Thank you all for your contribution! :)
Workflow from
Brisk FX1. Rotated CC Base Bone Root to put the model in a Y UP position.
2. Exported FBX 7.4 (2014) with Normals, Textures/Materials, Embed Textures.
3. Followed the CC Asset Developer PDF steps after that.